CYNICAL OPINION WHEN COMPARED TO AOE2&3 DE:
*Graphical fidelity and feel is no more impressive than previous games (Poor animations, plain unit textures, plain water textures, plain keep and wonders, bland UI and blue modern game theme, self-driving siege, poor physics)
*Game interaction downgraded (UI at a glance is hard to understand, buildings are hard to differentiate, no individual unit selection from groups, hard to click on sheep trees and villagers, high latency/delay when making commpands)
*Pathing is no better (units slide all over the place especially when bumping into one another, getting stuck around buildings)
*Gameplay simplified and dumbed down (homing missile arrows, no friendly fire from siege, less micro)
*Fake civ asymmetry (all civs get eco buffs but just painted differently, all civs get 95% of the units in the game)
*Game accessibility downgraded (worse hotkeys with limited configurability, runs poorly on pcs older than 4yrs, costs $60, considerably overpriced when converted to local currency in many regions like AUS/NZ)
*Developer Rigidity (max zoom level increased by a single level basically nothing and adds fog, hotkeys UI and graphics have zero change since stress test despite heaps of feedback)
I say all this after seeing the Khanâs video on AOE4 mod in AOE2 and realised at this point itâs hard to not feel like youâre just paying $60 for a worse game. Note this is me playing devilâs advocate, the game still has many pros, just not listed here. Would like to hear your thoughts on each of these points