Probably you are right. I’m just hoping. It can still be though. Just didn’t remove regular drop off points as an Unique building with 3x3 size should definitely cost more than 100 wood and it won’t be ideal if they remove all the 3 drop off building.
Will be OP. You literally can’t attack the berry in early game. Will protect the farmers in late game from raids which is fine. But tbh, if it fires arrow, the building should available only from Castle age.
A thought similar. A mill + A Khmer House. Cost 125 wood, Construction time 40 seconds, HP 1000/1200/1500/1500 in Dark/Feudal/Castle/Imperial, Provides 5 pop space and 5 garrison space for villagers only.
No please. Pretty hard to balance. In general, all AOE3 mechanics is very hard to implement in AOE2.
I think their siege will be all about gunpowder and maybe not both. After all, a civ needs to excel at least one department among the three main types of units.
Saaaaameeeeeeeee. Honestly I’m dying to see that. AOE1 mechanic is pretty easy to implement and balance in AOE2 unlike AOE3 mechanics.