while AOE has rock,paper scissor element theres more going on then just that however this isn’t a game of realism…seeing this post and your post on the other thread…what DO you like about this series? lol
You understand it was late 90’s to early 00’s we simply had very few options all games were limited and i was a teenager at the time everything was good for the time it was great…now even some new campaigns i am just using skirmisher and pikemen you either step up your game or die yet again sometimes more is less, less is more but most of the time less is less
Now only the pvp have something interesting even on 3 that i would spam Gendarmes and i think only the Germans were an actual challenge because of some massive spearman bonus
That’s not true there were games that were more complex or that simulate the medieval age. Those games sucked hard compared to age because people prefer easy peasy. This allowed AoE to be a main stream game. In AoE you can build many things in few mins and you can start recruit waves of troops conscious that you can end the game fast. The longevity of the games is given by the skill of the players.
Well if you consider AoE1-2 like “rock, paper and scissor” I do not get what you are doing here
It’s like someone who do not like Civilization 6 going in the insider forum of Civ7 and suggesting to change the game because you do not like it or you do not like it’s feature or the way those works. Each game has its peculiarities, AoE is more like simplicity, constructions, waves of troops and sieges. The more complex the game become the less people will play it. It’s should be stay close as possible to AoE1-2 mechanincs.
They said that they are gonna make the game similar to AoE2 so there goes my hopes in addition they said that they are not gonna make a game to make everyone happy there will be people who will dislike the game but this is the life. And that might be me or you who knows, it’s up to them and the game they are developing. I don’t want to go too far until I try it.
I think small debuffs like -10% speed and -/+ 1 visibility does not hamper the game experience for most people, while at high level it can give that little extra: attack at the unexpected location during rainfall.
I do agree it should cover the whole map.
It can even be something like:
Day = Regular stats
Night = Darker (-2 visibility)
Summer = no rain
Fall = 50% chance rain per day/night (-10% movement, -1 visibility)
Winter = Always snow (-20% movement, +2 visibility), certain water freeze
Spring = no rain
It does add for cool stories like “Oh, I should’ve never attacked during the winter, you saw me coming from a mile away!”.
And we all saw how those games went EE is gone, AOE was gone, Starcraft one game every 20 years
Same as before you are defending a dying genre because of nostalgia
I explained my point of view here if you fancy take a look
The only differece is that Starcraft like Warcraft 3 and C&C got asym factions. Something we get in to Age this time. For the rest those games are not dead neither AoE 1-2.
I still do not get what are you doing here if you consider this a dying genre
Knights and Merchants, Stronghold and others were niche games. Games that are too complex and realistic become niche. None want niche games except a bunch of players. Theres no point to invest resources and money just for a bunch of dreamers. AoE1-2/Starcraft/Warcraft3/C&C:generals are the games that made the story of the genre.
Dude remaster doesn’t count…and Ensamble Studio is gone, Westwood Studio is gone Blizzard is going but you can see it doesn’t care about RTS anymore…
The History that they died as well…
While Total War, Endless Space, Civilization…all of those are complex AF but yet are strong franchises
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Not at that level, aoe is not fantasy so certain cultures share common units.
Here is going to vary the skins…
A day and night cycle that causes countless variables… Rather not. Not at all compatible with competitive AOE. You do you in single player mode.
I don’t think I’d want there to be nighttime. Maybe just a morning-to-sunset cycle, or maybe to-twilight, but even that might be too dark for me. And if implemented, a way to shut it off/not have it, of course.
How about just the ability to set the time of day for a map at the start of a match (no cycles)? Actually, this might be my ultimate preference, since the thought of day/night cycles or the passage of time during a match (even just visually) doesn’t do much for me from a gameplay or visual perspective. Being able to set the time of day, however, gives one more layer of visual uniqueness that a map could have without going into full-fledged cycles or time shifts and related impacts to unit power/speed. Tall vs. short shadows, color hue variations, etc. could be achieved through a time of day setting.
Age of Mythology had an Eclipse power to cast a shadow over the map for a short length of time. The thought of something like that happening on an AoE map for 5, 10 or 20 minutes at a time as part of a cyclical time cycle does not sound fun to me.
Empires apart which is an age of empires free to play clone has day/night cycles and it’s atrocious when you try to spot things. I hope nights do not exist in AOE4. It’s more of an obstacle to gameplay than actual enhancement.
That’s your subjective opinion based on your tastes, Warcraft 3 has a day/night cycle and is one of the greatest RTS in history. If you don’t like it, at best, I would tolerate that there was an option to disable it, but no option at all? unacceptable.
Warcraft 3 visibility and numbers have nothing to do with AOE.
[quote=“SektorXIII, post:27, topic:61176”]
Empires apart which is an age of empires free to play clone[/quote]
freemium clone. With lootboxes.
It can be done without making it a pain for your eyes. Like Age of Mythology for example. It has some scenarios with night ilumination and the game can still be played perfectly, with absolutely no impact in gameplay due to ilumination effects.
Love this idea, would bring a nice vibe to it
I like the idea of a day/night/season cycle affecting game play, but I would prefer it to be more mild then this. Having your economy dependent on what time it is sound pretty complicated and frustrating.
Its a fantastic idea for a city builder type game though.
I believe The Lengthy Existence of a Settlement shouldnt be decided on some time-narrow factor like season or time of day.
I just had the idea of suggesting Factors like Ashen Sky, Heat-Streak, Raised Sea, Erosion etc.
Actually, Seasons can be fun, if only decorative.
If weather/world ‘events’ are about to happen, a notice should appear within 5 sec to 60 sec before it arrives, randomly. Sometimes you even get the name of the weather/world event along with the forward notice.