Dear Devs! Add Seljuks and Ottomans as Turks not only Ottomans unlike Age of 2!

I want these civs as sperate not only Ottomans or Seljuks. I like to play Ottomans but Seljuks are important as Ottomans. :slight_smile:

Seljuks don’t really fill the time period out. It’s only like what a hundred years or so of it?

How man? Great Seljuk Empire 1037-1194, Anatolia Seljuks 1075-1308 so I dont agree with you.

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The rest of the civs are around 850ish to 1500ish. So that would definitely make it the most short lived.

Considering their massive, longlasting impact in the medieval world (check out my ā€˜Rise and Fall’ civ investigation), ā€˜Seljuks’ - perhaps including Khaganate, Ghaznavids, Khazars, Seljuks Empire and Sultanate of Rum - and the Ottoman Empire could totally and justifiably be 2 different civs.

But I have a better idea: To have both ā€˜Seljuks’ (ages 1 & 2) and the uber-iconic Ottoman Empire (ages 3 & 4) in one single civilization. Call it the ā€˜Turks’. Or ā€˜Seljuks’, or ā€˜Ottomans’, whichever you want.

Why? Because a ā€˜hybrid’ civilization that would start nomadic and metamorphoses into a sedentary civ in ages 2-3 is the next big revolution in waiting in the history of the Age of Empires franchise.

Btw this guy ā€˜Inkarnator’ (commented Drongo’s video on Youtube) seems pretty smart, anyone knows him? Is he in the forum yet?

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Is this another Vinifrss account?

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Please dont change the subject. I dont want any arguments with anybody.

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You have little idea what you’re talking about, don’t you @CRothlisberger ?

You can visit the ā€˜Rise & Fall’ civ investigation here on AoE4 forum, you will benefit greatly:

https://forums.ageofempires.com/t/rise-fall-new-maps-music-time-analysis-ranking-how-do-top-dlc-civs-compare-vs-8-launch-civs-part-of-the-first-realistic-aoe4-dlc-investigation-in-the-forum/209141

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I’m was basing it off of what they show on the in game tech tree.

Nah, I’m very sick of those threads. It’s got a very Vinifrss vibe to it.

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Try to base it on simple knowledge. This is what a forum is for. Exchanging ideas and enrich our understanding of Age of Empires.

The ā€˜Rise and Fall’ civ analysis and investigation is very cool, there’s ALL the civs there, current and FUTURE, goes deep into game material, you’ll like it.

https://forums.ageofempires.com/t/rise-fall-new-maps-music-time-analysis-ranking-how-do-top-dlc-civs-compare-vs-8-launch-civs-part-of-the-first-realistic-aoe4-dlc-investigation-in-the-forum/209141

You can also check out the ā€˜DLC investigation and poll’ (the one Drongo showcased on the latest bombastic video) and that - who knows - may have predicted Byzantines, Italians and Turks as the AoE4 Expansion months before:

https://forums.ageofempires.com/t/poll-the-first-realistic-context-based-aoe4-dlc-investigation-poll-updated-new-flags-latest-snapshot-august-5/208064

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And also add Sarmatians to Rus :rofl::rofl:

Kind of sad it turned out the way it did. While I appreciate the attention to detail in the Ottoman implementation of the game, the game’s time period absolutely could have covered some more nomadic elements during and prior to the Seljuks into the formation of the Ottoman.

There are multiple waves of Turkic invasions in history, but as for them entering the Persian Plateau and settling in these regions, before joining with Mongols and before the conquest of the Abbasids, there is a culture that differs much to what we today associate with Turks.

It’s an extremely rare thing to see, anywhere, really. Maybe it would’ve been seen as a ā€œtouchyā€ subject to portray Turks in any other way to modern peoples (like perhaps Spaniards prior to the completion of reconquistas).

Honestly I would love more nomadic civilizations in general. I would’ve wished to see a less immediately realized version of the Ottoman, at least for Dark Age and Feudal Age.

Well, I mentioned it in a previous thread: when the game first came out, all the civilizations were created with the intention of being broad-based (800-1600 AD).

However, as things currently stand, the civs have been divided into three eras:

  • Early Middle Ages (800-1300 AD)
  • Late Middle Ages (1200-1600 AD)
  • Broad-based (800-1600 AD)

The Ottomans were the first Late Middle Ages civ, along with the Mali.

And while the first two landmarks are from the Seljuk Period, the Ottoman bonuses from the 1st Age onward, including: 1.- the military school system where they recruited Christian children (ā€œDevshirmeā€) and 2.- the Imperial Council’s / Vizier point system, both are from the Ottoman period, not the Seljuk.

When the variants came out in Sultans Ascend, this actually left ā€œthe possibility that in the futureā€ a variant of them could be made to represent the Seljuk Empire, or the Sultanate of Rum, or both, but with a greater focus on cavalry and rush, as well as horse archers.

Now, even with the variants confirmed, there were two problems:

  1. Most of the current variants were later than the parent civ, not earlier, and the Seljuks would predate the Ottomans. However, this was because ā€œbroad-spectrum civsā€ were used. What happens if variants of Early Medieval or Late Medieval civs are made?
  • Turned out: There’s already a confirmed case that it can be done: The Landscasters are the Late Medieval version of the English civ, which we don’t know if indirectly or unintentionally, ended up being a representation of the High Medieval English and not a broad spectrum.

  • In fact, indirectly, or perhaps because they made the landmarks with the Norman campaign in mind, ALL the English landmarks, except the Tudor Palace, are from the Norman and Angevin Periods (1000-1250).

2.- The four current variants copied 80% of the mechanics of the parent civs, or modified them slightly, making it almost impossible to make variants without the pressure of being too different from their parents.

  • Resolved: The last two variants coming out have confirmed that variants can be made by keeping only 2 or 3 things from their parent civs (10% or 20%), such as the language and some building models, but the rest of the mechanics can be 100% original.

So, to summarize:

  1. YES, there can be Seljuk, as an Ottoman variant.

  2. Instead of asking for a ā€œBroad Spectrumā€ representation of the Turks, it would be better to split the civ into the two time periods, with the Seljuk being the Early Medieval version (800-1200) and the Ottomans retaining the Late Medieval version (1200-1600).

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I would’ve enjoyed to SEE, to HEAR to experience earlier Turk styles of settlement, of fashion, weaponry and architecture.

It’s not about just playing Ottoman with a different flag. I don’t care about that at all.

I want to see Dark Ages Yurt settlements as nomads, Central Asian architecture in Feudal, Castle Age Seljuk buildings and Imperial Ottoman. With music, art and units that shows the transition from each stage of development.

Instead, we get mostly settled late medieval Anatolian Turk culture only. I just find this to be a missed opportunity.

Same issue I have with Byzantines too. They hardcore focused on the Greek side of things rather than show anything else.

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