Desynchronisation in ranked TGs causes winning teams to lose elo

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: current build on 18th of March 2021
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

All players in a 4v4 lost connection to the gaming server. All players did desynch and the game was canceled mid way. Despite winning the game quite convincing with a big score lead even our team was decleared the loser team and lost elo.

:arrow_forward: FREQUENCY OF ISSUE

  • Less than 25% of the time / matches I play (RARELY)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Play a ranked game
  2. Get a desynchronisation
  3. Lose elo even thought your team is 1k or even 5k or 10k score ahead winning the game with only a 1% chance to lose.

:arrow_forward: EXPECTED RESULT

The game should be safed and listed as unplayed with nobody losing elo at all. Or at least the winning team should be decleared winner instead of the losing side.

:arrow_forward: IMAGE


The last seconds of the replay before the desynchronisation

:arrow_forward: GAME FILES (SAVE / RECORDING)

MP Replay v101.101.45340.0 @2021.03.17 211610 (1).aoe2record (2.9 MB)

Maybe they are trying to solve the Teamgame elo inflation this way 11
Had many disconnects in the last 2 weeks as well…