Consoles are not the best example- by design, they are relatively cheap hardware, because they are closed platforms and their makers can make a profit (even from the point of losing money on the hardware itself) from selling games and peripherals. Not only first-party games, but prolly primarily- from that 10$ (if it’s still that) ‘license tax’ from every single copy sold on their platform.
BUT to what I said- buying AOE IV full price (sometimes more than usual AAA, depending on the region) is not the only option.
ATM you can get 3months of PC GamePass for something like 1$, so… It’s rather super affordable.
And at the end of the day I think before that argument I’d probably say that going for new games while having very dated hardware is just a sign of bad priorities, and sometimes- borderline entitlement. These days building (price of GPUs aside) PC is super easy, straightforward, safe and fun, compared to what was even 15 years ago.
Technological advancement slowed down a LOT and situations like this with AVX were super common- with a version of early DirectX, smaller components like PixelShader support, with rapidly growing CPU horsepower and RAM demands (it was growing super fast, people were doubling their ram all the time for years, 16 is a standard for few years now) etc.
It will suck for a very small number of general playarbase- but hey, developers are not obliged to take care for the oldest, outdated PC hardware configurations. I’ve already shown how lack of AVX does not cross the line with buying any semi-serious CPU for a desktop, even a cheap one.
There must be a lien somewhere, and some workstation Celerons or whatever… come on people.