Today, I’ve coded my xs script with highFrequency rule option. It allowed me to control the game data frame by frame, like hyper triggers on starcraft. So I could make this magazine and the ammunition system.
Anyway, is there no plan about adding “milliseconds” or “frame” condition to trigger system like highFrequency?
xs script with highFrequency rule is really nice, but it’s lack of accessing to objects on map, unlike trigger. And triggers can’t get or do something between every ingame “second”, unlike xs script.
Also I hope to teleport units to “target object” not only to “target location” like “task object”. Don’t worry about collision. You guys already made perfect collision-ignoring effect, “replace object”.