When they actually can get arbalesters they only become strong when fully carded, any unit with a royal guard upgrade and 3-4 cards will become strong just most civs don’t invest that much into 1 unit. It’s also rare in most games that you can get them to that level. Triple carded cuirassiers, brit huss, french skirms, forest prowlers are all just as good if not better and also get all AA techs in addition to several cards/RG. Prior to the royal guard tech your xbow are also at a max of 18 range after steel bolts compared to 20 of most skirms.
A good 1 time powerspike/pop and that is it, the sentinel card is good only if you already have a mass of like 30+ sentinels so you can get the effect of the card without paying the increased cost, they’re just a poor mans soldado even after the card and stats become very mediocre as soon as you leave your own buildings.
The tongues are mostly very poor cards other than german tongue, brit tongue is pointless, same with port tongue as why would you want unupgradeable/expensive cassadores or longbow.
The only good tongue card is spanish tongue to get 9 lancers but again just a 1 time pop that costs an age 3 card plus a thousand wood to send so basically a total opportunity cost of 2k res for 9 lancers and you have no cav combat cards. It can turn a game in your favour as it should for 2k res though.
Fixed guns without the extra hp per shipment aren’t particularly good, vs a civ like haud if you can somehow withstand the age 2 rush and FF you have no units because you spent all your res on age up, spent 700 res on a fixed gun and shipped another. They just have the entire map sit outside of fixed gun range and age up with light cannons and it’s over. Malta have a terrible win rate vs lakota for example and they have no artillery at all. Malta only do ok vs civs that don’t ff like brit or a civ like dutch which is vulnerable early on and has no 2 falcs.
Making the sentinels 1 pop would go along way to improving them late game. Their eco is terrible late game though which is why they’re the worst treaty civ, I cannot see why they lack a second factory card, it’s not like they have banks or torps or something and wignacourts buff is mostly gone by that stage in the game.
I dislike the nerfing to all of maltas unique features, the civ should be all about strong defenses yet fixed gun is nerfed so much despite being immobile, depots range nerfed so much, stuck with team building hp card etc and now bastion and heavy fortifications nerfs will effect malta.
I mained malta for a long time upon its release, I’m not sure if you play them a lot but play like 30 games straight of malta without doing the xbow/pike rush every game and you’ll experience a lot of the issues that I’m mentioning here. It’s just underperforming so much since several patches ago and I’ve been waiting on a few small buffs and yet again we get nothing, giving the sentinel +1 range and a 5 sentinel shipment in age 2 has obviously had zero effect in making the civ better and they should consider giving them a few small buffs, nothing major just remove the xp penalty, change the age 4 sentinel card, give the fixed gun 1% hp per shipment.