There isn’t much documentation regarding the Difficulty Level condition in the scenario editor, so I thought I could give a couple tips regarding that condition.
The Difficulty Level contains two inputs: the Difficulty Level and the Inverse Condition checkbox. When the Inverse Condition box is unchecked, the effect will go off at said difficulty level and easier. When the Inverse Condition box is checked, the effect will only go off on more difficult levels. For example, take a look at the screenshot below:
The Display Instruction effect will only happen when the scenario difficulty is Standard or Easiest. When the Inverse Condition box is unchecked, then the Display Instruction effect will only occur on Moderate or harder difficulties.
Now, you might be wondering if it is possible for an effect to go off at only one difficulty. The answer is yes, it is possible, thanks to the Condition Joiner condition (aka the AND condition). Say that you want to an effect to happen only at Moderate difficulty. To do that:
- Create a Difficulty Level condition with Difficulty Level set to Moderate and Inverse Condition set to unchecked.
- Create a Condition Joiner condition
- Create a second Difficulty Level condition with Difficulty Level set at Standard and Inverse Condition set to checked.
You trigger should now look something like this: