I want to disable some techs(at random for certain players) in xs script before they are researched automatically at the start of the game. More specifically i want to have random team bonuses for each player.
Disabling all of them in their tech trees and re-enabling some of them doesn’t seem to work. Specifically xsEffectAmount(cEnableTech, ???, cAttributeEnable, 0); doesn’t seem to work.
There doesn’t seem to be any way to create a time delay before a tech is researched. Giving the xs script time to disable the tech.
xsResearchTechnology just straight up doesn’t work for rms scripts.
I can wait till feudal age or till a specific building is built, but this isn’t always ideal. It would also be nice to not have to start in the dark age.
Any ideas or solutions?