It’s disappointing because there are a ton of quirky units they could have gone with instead and still have it be more accurate.
They should really just get rid of the Monk and Disciples in the main civ and make the kung fu guys a polearm unit at the Shaolin Temple like this:
As for the hero’s auxiliary troops, they could go with something like Wolf Warriors to keep it as a shock infantry unit. They were famous for fighting the Wokou so using them as support for fighting treasure guardians would make sense. If the hero was styled as a Tusi, recruiting an army of other units based on that system could work. Tu Bing with their hook knives or Bai Gan Bing armed with lang xian. A pairing of Wolf Warriors and Lang Xian (wolf brush) could be called a Wolf Banner. Maybe make them recruitable as a levy with a cooldown instead of limited in number.
Still not uploaded, wanna verify what the community wants. Those animations will be activated when the pagoda is built? Lose them if the pagoda is destroyed? I’m not sure how revert the anim changes, but leave the disciples attacking with the polearm should not be difficult.
If you are looking for feeback, I think that a fitting weapon would be a Guandao which is a polearm (fitting also for them to be anticav) kinda like this, but with the red ornamentation. attached to the blade.
And in my imaginary perfect world it would be amazing if some animations could look like the video below that is being censored on this comment for some reason. This would also solve the problem that some people have of them being mistaken for regular pikemen
If the animation removal is an issue, I guess it would also be possible for them to get the visual upgrade through the monastery upgrade that you buy.
But they are not supposed to be anticav, but shock infantry. Giving them a Guandao like that from Iron Troops would confound people. I can create one mod for yourself.
And now, talking about the video, I can’t create animations, only use the already existing ones.
I would propose the following changes:
6.0 speed, so you don’t get some blindingly fast shock unit in Age I.
13 melee damage in Exploration Age, which is calculated to put them on par with an un-upgraded Pirate thanks to the every age shadow-tech the Disciple gets.
12 LOS
bounties raised to 10 EXP apiece.
Siege damage +10 in Fortress Age
I think they (The Big Huge) did indeed do this. As a Chinese, most of the Chinese unit weapons in it are unfamiliar to ordinary Chinese people. However, things like strong bows, hard crossbows, Hongyi cannons, Frank cannons, and horse-cutting swords that are really familiar to the Chinese people did not appear.
Supplement: Well, there are bows and arrows, but they were assigned to a unit called “keshik” as the bodyguard of the Mongolian Khan. It is strange for this name appeared in the Ming and Qing Dynasties.The Manchu cavalry archers of the Qing Dynasty are obviously so famous, but in fact they can be used as regular Chinese units, they just need to redesign their appearance.
As for monks, in the conventional impression of ordinary Chinese people, they use wooden or metal sticks, because Buddhists generally do not harm other people’s lives. This type of unit, the stick-wielding monk, has also appeared in China’s native Age of Empires 3 MOD (Tian-ming MOD).