Discussion on balance of new civilizations

By the way, do you know how 65 food comes out? I mean why 65F and not let say 40F? If you don’t know, it’s big brain time.

Italians save 15% for the next Age, so, 75F for the Feudal Age, 120F for the Castle Age, 185F in total. And usually for hybrid maps you have Dock + Barracks + Archery Range, or 3 Docks in Water Maps. But mainly 3 Buildings.
And…185F divided by 3 is? 65F.

idk if this is how the devs did it. I doubt it.

But anyways, it also doesn’t check out cause with wu you get the res BEFORE you click up. And you don’t have to use them to click up. Make 2 Docks and a Barracks to maa rush your opponent. BAM
Best strat for basically ANY hybrid map. across all civs.

And you don’t even have to stop there you can even add ranges or more docks as followup, all in feudal still.

Italy gets the cheap techs and fishing ships, its not so simple

I seriously think they did that. Is it broken? Yes. They should just move Shu/Wei/Wu in their game mode instead of balancing out certain mistakes

Other thannthe number being 195 everything else is correct mathematically

I think its high cost makes the unit balanced. If anything the Wu’s regeneration and eco are the main issues.