This is true (and I admit, I’ve slightly veered off too!)
cracks whip
Come on folks, let’s put civs to bed - go venture to another thread for additional Civ stuff.
Features! Quality of life improvements! Renaming/new textures! Etc!
Is there a new unit or new unit type you’d love introduced (per regional set of civs?) - I’d personally love to see a proper artillery sub-type of Howitzers (mid-range arty with big aoe?) or even Sappers/Engineers!
New skins?Do those Lakota Club Warrior’s model/skin look a little too rude? Do the Ports deserve a Town Center skin for the Feitoria shipment Do British need a unique skin for Manors as they are after all a Unique Bulding?
More specific card names for civs or less history-specific terminology?
Do trade routes deserve having fully functional gates built on them or do you laugh in the face of civic planning?
Options to show more generic names for cards and units. That means that all the royal upgrades and church units shows Royal Pikemen instead of Tercio name. Same for the renamed cards.
This paired with that mod that adds roles on the description, would help greatly newbies
Reskinned/Remodelled first level sea ocean ship of trade routes. They seems so lowpoly
I agree. I love the historical nods and terminology and personally wouldn’t change it for myself, however I very much see the need to have an option to show shipment cards in a simplified way for readability - heck, I’d even have the ‘streamlined’ version (trying to think of a less patronising term than simple!) as the default UI option, with ‘Historical format’ being a tickbox.
I also agree with the roles on the description. Whilst I find AOE4’s unit UI all a little soulless, it is at least great for readability, especially for new players. I think AOE3 needs to veer more towards that mod’s descriptors. That way we retain the character and sould of AOE3, but avoid being confusing, as however much people deny it, the learning curve of unit roles readability and easy to understand concepts - I don’t want to scare of new players!
Two features I would like to see (but are probably unlikely):
Terrain bonuses: Warfare in the colonial era saw heavy use of terrain as force multiplier. Many natives were renown for conducting ambushes or fighting in rugged terrains. Preferably, this should be implemented in the game.
woods/jungle/forest should slow down cavalry and reduce ranged damage dealt and inflicted,
unit on top of hills (or significant elevations) should increase damage inflicted to units below.
Rework the Asian civs: At this point, the Asian civs feels a bit outdated, to an extent that it is preventing the addition of future East Asia/SEA/Indian civ. Specifically, the 5 age-up wonders requirement makes it difficult to add new East Asian civs (and breaks the illusion of playing a colonization game). Also, both China and Japan underwent major reforms/upheavals in the latter half of the 19th century, which should be reflected. I would advise:
change the 5 age-up wonders to more generic (but still unique) buildings. I.E. the Summer Palace could be replaced by the Barbican, the Toshogu Shrine could be replaced by the Rice Brokerage.
For both Japan and China, revolutions could be added. For example, Japan could draw inspiration from the Boshin war, and revolt as either Imperialist or Shogunate. For China, the option to select the Taiping Heavenly Kingdom or Self-Strengthening Movement as revolts could be interesting.
I’d love to see a Gibraltar map/historical map to cover the Great Siege of Gibraltar ( 1779 – February 1783)- actually part of the US Revolutionary War (Spain & France attempt to take Gibraltar whilst the Brits were mainly focused on the rebels overseas).
Dear, beautiful and smart Devs - please consider a naval system rework (I see we’ve kinda started with the Training Ship designation) and some naval A.I. love. Amen
No, actually many core mechanics are well executed and a lot of the civ reworks sofar have been quite well done. Exception to the german and the ottoman one, and some iffy things in regards to malta and italy from a design standpoint.
But navy for certain currently is the weakest aspect of AOE 3 or even overall in the series and would require a look at.
Yes, I said it in an ironic tone for those who ask for rework for everything, but you are right…they have to make the sea more interesting or the ships capable of being able to board weakened ships (as pirates did in the 17-18th centuries) (Empire Total War and Assasins Creed 4 have a good naval combat system, they can be influenced from there)…
Absolutely - ship boarding could totally be done as extremely close-range ‘priest’ conversion. Let Privateer ships be able to ‘covert’ as an ability called Boarding Action (as well as give almost all civs an Infinite Privateer shipment card) and also introduce a new HC card for certain civs called Boarding Party which allows Frigates/equivalents the same ability to convert too.
Boarding Action
A very close range Conversion ability (0 - 1 Range). 6 seconds to capture an enemy vessel and 60 second cooldown (similar to Incan Priestess). When multiple ships convert a single target, only of one of the group of boarding vessels need to wait for the cooldown.