I think there’s a lot of disagreement over unstated assumptions about things that need to be hashed out first.
Simply do “Flagship” + “Ship Name”. So “Flagship Frigate”, “Flagship Canoe”, “Flagship Catamaran”, etc. It’ll be obvious what they are from the big ol flag on them.
This really depends on the map. There aren’t too many maps with early boats that would cause you to take this approach. And those that do generally have water treasures that would be advantageous to go for. Taking a shortcut across the water could also be beneficial to your land exploration.
That all depends on how ransoming works. If there is a water shipment point available I think it would be most appropriate to have the Flagship spawn back there. Ransom cost could scale with the value of the ship so 100 coin Battleship revives wouldn’t be possible. If there is no water shipment point then yes, you’d be out the cost of the ship. But that’s no different than if you had a normal ship sunk. I’m not totally sure how this should work with the African mechanic of auto respawns since it could have the potential to automatically recall your hero and delete a ship when you actually wanted to go out and revive them.
It’s also a lot less risky than you imply. Right now taking water treasures requires you to either tank damage and then go all the way back to a dock to heal, or have such overwhelming force that you kill the guardians immediately. But with a Flagship you could have an ability to snipe guardians and whittle away at the treasure. Or you can run when your health gets low and regenerate without the need for a Dock. If you do go down, there’s a chance you’ll be close enough to shore that land units could revive you, especially on the river maps that have water treasures but no water spawn points.
Your focus is also going to be on where your Explorer is, so water treasures will always be neglected while your Explorer is on land. Moving your focus to the water could shift it from the periphery. With separate land and water heroes, you’re still going to neglect water.
I don’t see how it would be confusing. Lots of the maps where this is relevant require island hopping and you’re very likely to put a hero on a ship in that circumstance. Where it’s relevant, players will discover it naturally.
How do you deal with this in your proposed method of designating a unit as a Flagship? Do you have to wait for it to sink? That would be very frustrating and wouldn’t really work if they just capsize. With a hermit crab Explorer this is a non issue.
Going with a Flagship that’s a garrisoned hero has a lot of advantages.
- It is simple and doesn’t require any new technologies
- It shifts your focus away from land and to the water so it isn’t neglected as much
- It makes your hero “amphibious” and better able to go after treasures in inaccessible locations like small islands.
- Redesignating Flagships is very simple
There are other bonuses or mechanics that could be further hashed out. In addition to health regeneration, a charged attack, and capsizing instead of dying, there could be perks like faster movement or more LoS. Maybe some more cards like Ethiopia’s *Land of the #### card could be added. Or the existing Explorer cards could get some Flagship bonuses.