DOW3 lessons NOT LEARNT: Noisy, Ugly and unrealistic animations

Seriously WHAT are those totally fake looking fire explosions all over the battlefield?

They completely put you off and cover big parts of the battlefield. It feels really dumb looking at your soldiers getting exploded with fires covering them and in the next exact moment they just disappear and they continue fighting as if nothing happened.
WTH is that?

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Who likes those things? They did the same with DOW3 with hundreds of visual effects, lightings, explosions and people hated them and hated them and they hate all those fake looking boom boom randomly happening here and there and disappearing before you blink your eye. They dont add ANYTHING to the game. You want to add chinese fireworks? Find a better way to do it!

The fighting must feel CLEAN and SMOOTH, you have to feel some realistic PHYSICS happening in front of you, that is satisfying, not fake fires coming and go without any actual impact on the soldiers behavior. They just keep fighting as if the fires do not exist and never existed.

And the Arrows… Seriously? Are those supposed to be actual medieval arrows? And their biggest problem is NOT even their SIZE. It is their freaking SPEED. It’s like someone has put them in fast forward.
Its like they’re coming from a different game, they do not match the pace of the archers or the rest of the battlefield AT ALL.
Look at that
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And then they just stick on the soldiers or the ground in a really stupid way. Where is the immersion in that? It looks more like parody.

They look more like machine guns throwing arrows than actual humans. Who th decided to put them in such a speed? Look at the bows they’re exactly like a freaking machine gun.

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no comment here. Just look at how the arrows land and stick on the ground. Is this the actual pace of the gameplay or did they just shoot themselves on the foot with a really badly produced trailer where they show things in fast forward???

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lol. A horseman with like a hundred of arrows stuck on him, fighting casually.

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More unatural arrows being stuck somewhere, more like stuck in the air rather than in the actual building. So little detail, so undetailed…

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Yes, it sounds harsh but you have to ring the bells when there’s still time.

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27 posts were merged into an existing topic: Units seem out of place (graphical and animation discussion)