Monk, pike, mangonel??
Nice one. They’ll now completely ignore that nice slow army you have and raid your eco with their fast knights. Want to go after them? Not so quickly, since their skirms pose a threat to both your monks and pike. You want to wall early? Knights will break pallisade quickly, so you need stone walls. So, now you’ll delay getting a castle, and your 3tc boom. Your opponent can just boom and come with a huge army by late castle, and you are done for. mangonels can go either way, but all 3 of your units are vulnerable to them, only two of your enemy’s is. If their mangonels take out your monks, you are done. Their skirms will take your pikes, knights will clean up everything else.
Not only do your monks not get redemption, they also don’t get Fervor. So, they are slow, making them less capable of dodging mangonel shots, or chasing knights.
You won’t hit their knights if they know how to micro. Also, knights won’t take that much damage from a single shot. The best chance you have is to take out their skirms in one shot (super difficult), but they take your mangonel with theirs. The next mangonel shot will either target your slow monks, or pikes. In either case, you are done.
You can work out the rest by yourself. The only case where you have a chance is if you one shot their pikes, their mangonels do no damage to you, or you get conversions on all their knights. But any player with a decent micro can stop that from ever happening.
So, give a working answer.
Enemy is doing knights + mangonel, not mangonels.
Oh, then not make a civ where every unit has -1 pierce armour, but 30 melee armour? that’s only a weakness in one area, right? That’s an extreme example, but what you are saying is silly. Every civ needs an answer for common strategies like archers, knights, monks, mangonels, etc. Otherwise, every other player can employ that common strategy to beat that civ. That is what we call imbalance. I don’t even understand how you don’t understand this.
You have a strong early spike in Feudal with the free wood, you can get an advantage early and prevent …
Firstly, most intermediate games don’t end in feudal. Delaying your opponent won’t do it, since you have a weak castle age. You need to get to imperial for that power spike. Second, you need to expect your opponent to do the same early aggro, and there are lots of other civs with nice feudal bonuses on top of a strong castle age. For the last point, even if you have a 1-min lead on castle age with some extra resources, I’ll do basically nothing. It’ll just let you afford one or two extra pikes, or an extra monk.
That extra wood will let you afford one extra production building, and a house. Again, that changes nothing.
If you know your civ has a weak point at some stage of the game, work around that.
What you are saying is, “oh, just work around castle age”. Good one. There are cases, such as in this one, where a civ is so weak that there is no work around. Why do you even think that balance is an issue, ever, if “you can just work around it”? This is like boomer tier advice.
Also, I just asked you for a strategy to “work around it”. You haven’t given one yet.
I’m not even going to address the battle elephant strat you mentioned. You can work out why that won’t work with any player who scouts, by yourself.