What’s wrong with that. For a bad design like Dravidians, a very powerful economy bonus is needed to make counters quickly otherwise the problem of Dravidians no come back strategy will become an identity. Right now, dravidian bonus other than +200 wood and dock pop space bonus everything else is piecemeal.
The age up bonus is thematical and suits the civ. Tamil was one among a handful of very few, very old, oral and written languages. Dravidian civ is based on Tamils. So an Age up bonus is thematically correct.
If they did not design such a dumb civilization, there would not be a thread called “Dravidians are terrible” with 400+ posts. If modifying the civ is such a hard task, they can split the civ into Tamils and Dravidians. Hopefully in the next iteration they would have learnt how to design a civ without Knights.
Lets split them and fix them.
There are enough bonuses discussed here to fix both the civs. The fish carry capacity can be made into a team bonus. The dock giving +5 pop space can be given to the new civ. Thus making the +200 wood and dock giving pop space not a deal-breaker on water.
Dravidians:
- 200 wood on age up
- All eco techs are researched instantly [except market]
- Barraacks technologies -50% cheaper
- Skirmishers and elephant archers fire +25 faster
- Units and buildings take -50% bonus damage from Siege weapons
Team Bonus: Fishermen and Fishing ships carry +10
Unique unit : Urumi and Tirisadai
Unique tech: [Replace ‘medical corps’ with “STRIKE CORPS” - Effect of Barracks technologies is doubled
[Replace woots Steel with ‘damboli’] - In addition to arrows, Castles and TCs fire a ‘Trebuchet’ like volley at same range of Trebuchets
Tamils: [Foot soldiers and Naval civ]
- Age up needs 25% less food
- All unit production buildings are 20% cheaper [TC, castle and other military except docks]
- Blacksmith and University upgrades for Galley line 50% cheaper.
- Barracks, Archey range and monasteries work 25% faster
- Siege costs -33% wood
Team bonus: Docks provide +5 pop space
Unique unit: Monk type with LOS and conversion range of 12
Unique unit: Flame thrower at 10:33 min
Unique techs:
Castle age - Bhakthi movement - Monasteries are upgraded to temples which work 200% faster and produce half-priced monks
Imperial age - Poombuhar shipyards - Galley line and Elephant archers fire a second projectile that does half the damage
I think @SMUM15236 will agree now both civs will be balanced on water.
Both civs get fully upgraded hussars without final armour in blacksmith.
“Wootz Steel” is the regional attack available at blacksmith for both civs in imperial age