As stated in the title, players are desyncing themself on purpose (idk how), but the match ends with them not losing any points and you not getting any as well.
On the image I linked you can see an example of how looks a profile from someone that does this kind of thing, a bunch of matches with “unkown” result.
Please fix it, more and more players are doing it, I already know at least 4 or 5 players that do this cheat in order to not lose their elo.
I think I know how they do it and unfortunately there’s probably no way to prevent this kind of cheaters except by manually banning them. Anyway, it is widely accepted that Elo can be abused in DE and that people should not care too much about it. Just tell yourself that you won the game and move on, it will be pretty clear for anyone who looks at this guy’s profile that he’s been desyncing.
But the whole thing seems rather pointless. How much can you inflate your elo like that? 200 points max? And after that you’re just loosing every game, getting completely destroyed. You may have a higher elo, but you can’t even play the game anymore.
I would be much more worried about smurfs lowering their elo to bash on weaker players. But that is a much harder problem to fix. How can you tell if a player is throwing a game or just playing badly?
Yeah, elo is not really a score to gather. So people who try to farm elo like this will stop doing it by themselves. As they will get absolutely crushed in every single game at some point.
This will not be fixed anytime soon.
Every player knows about this, so do the devs.
Fixing this would requiere actual programming, like checking which player desynced etc.
At the same time, even the most simple game repairs are not done.
So you can guess, when the desync issue is going to be addressed.
I don’t know about this. Is it against the rules to describe exploits here? Does simply killing the game process or disconnecting the network cause a disconnect? Or is the a more elaborate series of steps to produce a disconnect?
I do feel for the players being cheated out of their Elo points, but I still see this as a noon issue. When looking from the other side Ozone had 2, maybe 3 undecided games (aoe2.net and aoenexus.com report differently) in the last 20. I think this unsavory character has settled in his elo bracket, which unfortunately means Ozone will face him again. But the loss in negligible. I know I wouldn’t even bother with it.
You could get rid of him, if you just resigned every match at the start to avoid wasting your time destroying the “novice”. Don’t try to push him down, send him up the ladder. Let him enjoy the games at 2k+.
The guy who posted it initially wanted it to be more secret, but did not get recognized, so I think I am fine with linking it.
Even if this was fixed we can still desync by changing the packages that our PCs send to the server. This would need way more programming than now, but still would be possible, because the servers seem to only be broadcasters (this is a assumption by me, based on how the game behaves), not really a gameserver (which actually plays the game, to verify which version is the true one and could detect a desyncing/cheating player (this would be expensive to run, and really hard to develop, but was what I expected when they introduced serverbased playing with DE…))