I feel that Age of Empires 2: Definitive Edition, compared to all other games i know of, suffers the most from obvious game exploits in multiplayer.
This is truely sad, because we all love AoE2.
Most of the issues are discussed in this forum.
Here I want to use this thread to give a reference list for these exploits:
- Throtteling/delaying network bandwidth: This can provoce the “red clock” and is used to annoy the enemy team if winning, or give an advantage while microing army.
- Throtteling the CPU: See 1.
- Corrupting the outgoing network package: This causes the game to go out of sync, the game is cancelled and not rated.
Dsync players. cheat is spreading fast, more and more players are doing it
It is even possible to use the ingame scenario editor to get out of sync:
Changing Tech Costs in Scenario Editor carries over to Multiplayer and Desyncs Game
- Resign without consent: A single player can resign and join another match, even if the first match is not lost and ongoing.
- alt-f4: After a match is found, but the player is not happy with the map/teammates, he can press alt-f4 to close the app and restart. The issue is, that first he interferes with the matchmaking, second all participants of the found match also have to requeue (and reinvite their teammates).
The Alt+F4 Multiplayer Problem
- “Smurfing”: A new account takes a lot of matches to reach the actual players rating, if played on ranked. The people faced on those matches will have a bad game experience. Smurfs can join ranked teamgames right away, their rating is not set by their ranked 1v1s.
- Rank boosting: A player can team with a smurf to get an easier matchup, in order to boost their TG rating. See 6.
Player immediatly abuses the new TG matchmaking
- Rank reverse boosting: A player can repetivtivly resign to lose his rank, in order to face easier opponents.
- Interfering with the game app performance: A player can run the game under different condition than the ranked benchmark test. Many players have the “yellow clock” in dark age, followed by a “red clock” if there are 100+ units on the field. Common causes are to run ingame mods, or applications in the background (streaming software, web browser, voip). The permission to play ranked is given on the benchmark test only, not on the behaviour in last matches. Also see 1., 2.
- Cheating: There are known instances of cheating, such as attacking a unit out of vision/picking up a relic out of vision, spawning extra ressources, spawning units, adding ressources to the players bank. I don’t know if this is recent. If there are detailed information, i will add new bullet numbers.
Do you have an exploit to add to the list?
Do you have a link addressing/discussing one of these exploits?
Please write in the replies, I will fill out accordingly.