Elephants ruin the macro

I dont know who designed this brilliant unit, but persian elephant ruins any team macro. 600 hp + all cavalry upgrades + aoe attack. And if there are lot of them. Just take the gamedesigner and let him stop this shit stream with any normal army composition. WIthout tatars or celts or italians. Or any other special nation. And elephants are cheap. And take only 1 pop per unit.
If persians not banned from lobby - any team vs team game is doomed. I wonder if devs are blind or deaf about the situation in custom games.

They are very expensive so good luck reaching 200 pops by mainly relying on them.

And they have a terrifying counter : wololooooooo. Especially as Persians donā€™t have heresy

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Need a lot of micro to wololo them. And if macro comes this is gg. Nothing will stop them

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Asking for a friend. You wouldnt happen to play on 4v4 michi and think that mameluks are broken do you?

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Seems like a skill issue if you are allowing enemy to mass War Elephants

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Also do you feel this unit, mangonels and Mamlukes need 2 pop slots?

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No. Only persian elephants. Mamelukes are in balance.

I apologize wholeheartedly for assuming you were who I thought you were even if you act like him. That said, prevention is the best cure when it comes to end game super units

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If youā€™re facing many itā€™s worth it (and these are big slow targets), weā€™re not talking about facing a gothic infantry swarm. Besides, elephants will start fighting each other so it will most likely stall the enemy advance for some time, leaving more time for monks to do their work.

Theocracy to make it less micro-intensive, and itā€™s done !

Elephants are only usable in these kinds of boom and fight after 35 mins situations, while vast majority play other maps like Arabia, Nomad where these units arenā€™t even made.
And in maps that you play thereā€™s so many counters other than the ones youā€™ve mentioned. Once you are at a choke point you can do lots of bombard towers, 20+ siege onagers and some halbs to stop elephants. There are also civs like Bohemians, Slavs, Japanese with powerful halbs.

You donā€™t have to micro and convert all of them. Get theocracy, block printing and faith. Youā€™ll be able to convert 10-12 and theyā€™ll hold the rest of the elephants till your reinforcements arrive. And what do you mean by if macro comes? The persian player has to get an insane boom to do dozens of units that cost 180 food 75 gold. All you need to do is a bunch of monks and halberdiers.

LOL. Your team had Vikings and Chinese, you were not supposed to wall and boom. Those arenā€™t civs meant for booming until late imp in these maps and if you happened to get them at random, you need to rush. Ideally Chinese should indulge in villager fight to hold most of the map in one of the corners. Then Spanish should drop a castle, do conqs and break in. Vikings should either sling the Spanish player first so that he continues to drop more castles or hit imp and do siege rams. 2 players will be dead. Preferably you should do this in the corner that has Persians or Celts.

No. There are some imbalances yet to be addressed but every civ cannot be insanely good in every setting. Persians have their limitations and you lost because of bad strategy. Not the fault of the game designer. OG civs and devs were actually pretty amazing with the design of units and their stats. One of the main reasons why we are about to celebrate the 25th anniversary for the game.

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This is not 4v4. First thing youā€™ve missed. My strategy is classic and my score actually the best here. Second thing. I can stop anything but elephants. Cause here is the purest imbalance. Lots of health, lots of armor at a ridiculous price. Plus aoe damage. I hate to repeat myself, so go on and troll someone else.

My bad I assumed its a 4v4 seeing 8 players. Really canā€™t say much about casual 2-player FFAs. Its just an entertaining but not a competitive setting. If all the other 3 teams decide to kill your team first, irrespective of choice of strategy or units, youā€™ll die. So I donā€™t see why you would pick a casual, fun non-competitive setting, play random and complain about unit imbalance. Balance is for competitive gameplay RM 3-vill, 9-vill, EW, DM.

I wasnā€™t trolling. Lot of price, high training time and very low movement speed are negatives traded off for lot of health, armor and damage.

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Tbh Byzantine is really good vs that elephant. They have good monks and cheap halbs

So actually, elephants lose this game

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Whats the point of even counterpointing you if youā€™re just going to accuse others of trolling?

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Whats the point of counterpointing math?

Your link points to another game

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Why did you waste resources researching paladin?

Why did you let your ally pick vikings in dm land map!? Why are you even making stables at all unless youā€™re getting maybe some hussars for siege hunting!? Look I want to be kind but if you yourself are as rude as the og deathmatch balance troll Coyplautus then you deserve as much respect as himā€¦

Skill issue. Stop being bad

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From the civs you mentioned as one with an answer (in your eyes), I suppose youā€™ve completely ignored common sense and decided that they only things to use vs elephants are things that have ā€˜vs elephantsā€™ in the tooltip.

Eles are high hp and slow. If monks are too hard for you to use (very odd, that), then pick your choice of scrop, onager, bombard and go from there.

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special fun match. Elephants or Maus tanks? Im not sure if asian elephants are relatives to Hulk or Abrams battletank.