My previous thread which had a lot of support got closed so I opened this one.
All unit upgrades have a change to the unit look, why not the elite upgrade of unique units? It will make it much more easier to recognize Elite Unique Units from non-upgraded units and also look beautiful maintaining the uniformity of game logic, i.e. every unit upgrade gives a change in unit look.
Devs recently also released unique skins for RoR to distinguish upgrades:
It is a basic feature that will help in unit recognition as well. Every unit upgrade that changes the name of that unit should also give a change in the unit look.
An even better scenario would be a thematical unit skin for each culture e.g. Western Europe, Italian, Byzantines, Balkans, etc.
Meanwhile, this is what I found on AoE wiki, a beta version of the knight line
Now that I see this, I actually prefer them looking like this.
Damn so those all the diferent cultures you thought off lol
If we get diferent generic unit lines Im 90% sure that they would group Italians, Spanish, Teutons, Franks, English, etc togheter and same for Eastern Europe and the Eastern mediterranean civs
Nice to see that this screenshot has made it to the wiki. Minor nitpick: the wiki has things slightly wrong, from left to right this actually shows cavalier, paladin, Frankish paladin. The knight didn’t have a lance, and used some of the AoE1 cataphract animations. (Source: I took the screenshot.)
A stationary attack animation with a lance is always going to look kind of goofy – it’s similar for the Frankish paladin.
Okay. Real question that I wanted to ask for a while now.
Was Frankish Paladin a separate unit line in alpha version? In one of SOTL’s video he played AOE2 alpha version. There was a very brief moment where I saw “Frankish Paladin” but I’m not sure if they are just OG “Paladin” or a totally different unit. BTW, I do remember from that video that Xbow was a separate unit and it probably cost food instead of wood.
Not as far as I know. In the oldest alpha version I have (the first one SOTL played in the video), there’s no separate Frankish paladin at all. There is a throwing axeman, although it’s untrainable, since unique units hadn’t been implemented.
Everything had an adjective in front of it. If you were Franks, it would also say “Frankish Villager”, “Frankish Town Center”, etc.
Archers were a trash unit costing food and wood, and there were two other foot archers: composite archer and crossbowman, both costing food and gold.
By the way, several alpha versions are available online if you look for them. I’m not sure it’s a good idea to post links here, but I think I found a download link in the comments of a Youtube video (by Age of Noob, I think) of an alpha version.
So did the Persian elephants act on their own will before upgrading? 11
I think they should have had mahouts at the beginning, like this mod.
I have subscribed this mod for my HD.