5- Too much arty (espacially mortar) : AI train like 2 or 3 batch of 5 mortar with a 2/3 of his base razed and in defending position, it’s kind of ridiculous.
Thanks for these additional notes, @Khalmos. I will keep them in mind. It does make less mortars than the “vanilla” AI, as I changed that logic last year, but I will look into it.
4- When the AI want to kill one of our frontine outpost, even not that close, AI tend to go straight without giving a sh*t of my troups, so it become total free dps for me. (And it can change it mind so it go backwards with the same troops, hum…)
Are you saying the AI ignores your attacking units at times? It should not be occurring, but if you can give a more specific description of the behavior you saw, that will give me something to investigate and (if it’s relating to my AI) resolve.
6- Less performance issues, but there is still some time at specific moments in the game, I guess some script are much more consuming than others ^^
Again, I would say this is more due to the core game itself. I experience no difference when using my AI vs playing against players. What does cause a difference with or without mods, in my experience, is whether or not the map features a lot of water and/or if there are more than four players on the map.
Thank you again for your feedback, @Khalmos. I do appreciate it. Please keep the constructive feedback coming.