I would argue the opposite of @HoopThrower. It’s probably a huge buff if you can sprawl your base out and get speed bonuses all across the map, including up to your forward base.
AoE3 already alters the texture of the ground underneath buildings, I wonder how hard it would actually be to implement something like this…
Dans une optique défensive je dirais ou, dans une moindre mesure, faciliter les déplacements des villageois, ce sont les deux options qui me viennent en tête.
The only European buildings that should get new models:
Maltese Church
Manor Houses
Haciendas in Exploration Age
Regarding units, Royal Guard units already get unique skins, and that’s enough. There’s enough stat distinction to justify the cosmetic discrepancy. Identical units having different skins, though, is just a way of murdering readability even further in a franchise that suffers from it.
European civs are the most played because they are the most easily readable and accessible to learn the game through. Keeping them that way is a game design necessity.
We’ve seen foliage react to units moving through it. Wouldn’t count on a way of making ground textures change dynamically the same way, though. I think the way AoE4 did it was a way of compromising. What I would find interest in is adding dust clouds in the wake of moving units.
To be fair mexican units have accents that barely can be read as mexican and spanish units have accents that barely can be read as spanish so it’s not easy to tell.
Simón Bolivar doesn’t sound like someone who knows spanish at all. But neither the spanish nor the mexican units sound voiced by people from those countries. If anything they sound like voice actors trained to do the “generic” accent with a slight chicano tinge for the Spanish civ and the mexicans being vaguely venezuelan.
I think one of the European civs that deserves a rework is the French civ. In a sense, the French civ has three key stages in its history encapsulated: the Kingdom of France, revolutionary france and Napoleonic France.
By default, the French civ should be based on pre-revolutionary France, while any post-revolutionary content should be moved to “French Revolution” option and their Napoleonic Era upgrade.
Cuirassier could be moved to the Napoleonic Era and replaced by the Royal Horseman, which would become a unique unit of the French civ. Royal Musketeer would become a unique French civ unit in place of the standard Musketeer.
Royal Musketeer and Royal Horseman would be replaced by these units in House of Bourbon:
This seems unnecessary, all the civs are a mishmash of different eras where they were most prominent and France is one of the more well done ones.
Cuirassiers represent both early Gendarmes and Napoleon’s elite cavalry. Royal Horsemen are kind of a dud of a unit so they aren’t a better replacement. Literally every royal court had imperial lifeguard cavalry and they should intuitively be a royal house unit.
Royal France is also represented by the Bourbon royal house in addition to the main civ so it isn’t necessary to cram in everything into the civ itself.
Chouans is a better name for this. And it should be an outlaw, not a native unit. It could appear on the France map by default, and the Chouannerie upgrade at the house of Bourbon could also enable it once researched so that it is more widely available.
Tereur, can sacrifice a unit all unit within x ammount of range gain a combat bonus for a small amount of time.
levee en masse, the more of a specific unit you train the cheaper it gets up to 15 %.
National guard.
Rights of the citizen and mankind.
There could be a lot here. Frankly that many things of these are locked behind the really lackluster french revolution concept saddled with sanscoulottes economy is frankly a shame.
It’d be actually probably better if the French revolution would be a normal age up that adds in like the federal system of mexico and the US cards.