Features that need to be improved or added. What else can you add?

Here is my list, that was slowly created as I read other people feedback and issues, Plus what I encountered and found as I played:

Most important missing features:

  • Treaty mode is missing. It should return. Please stop removing stuff, just because it does not fit into PvP vision you have.
    • Even if it requires additional balance, such as disabling godpowers for duration of the Treaty
  • Quick-Match against AI (co-op vs AI)
  • Lack of different hotkey presets (such as A-attack move and WASD for movement)
  • Map VETO/Ban/Preference system for automated matchmaking
  • Lack of different command card presets, e.g. current one or AoE4/AoE2 one, where command card is default and build menu is on separate key
    • This is IMO big issue with how Norse and some other units works with build menu. It would be best to have AoE4 command card + build menu layout option.
  • Villager priority is missing faith for Greeks
  • Social features needs lot of QoL changes and updates that are available in previous games or other RTS like WC3/SC2 Battle.Net features. e.g. improvements to sending invites from Lobby, seeing what friends are doing and for how long etc…
  • Different UI Layouts should be added by default. Primarily Choice to have Minimap at LEFT/RIGHT and Resource at LEFT/RIGHT/TOP
    • Mods should not be required for addressing core accessibility and user preferences

Missing or additional content:

  • Art of War is missing and at this point I do consider this core feature of AGE games
  • Gamescom Demo (inspired by old PAX scenario) the one that is timed scenario to defeat Kronos should be added as mythic battle
    • It could be cool to have also PvE scenarios with leaderboard for score/time, so people can try to surpass others. (just beware of cheaters, so it’s not ruined immediately)
  • Bring Masteries from AoE4 for each pantheon or major God, it was good content for SP and also nice extended guide to civ strengths

UI Issues that needs solving and improving:

  • Lack of option to hide full lobbies
  • Lack of info ingame on state of special abilities such as Loki myth unit spawning, it should be added to UI, noone should be left guessing how core god feature works and when it will happen… More info is always better and in best case it can be togglable in God-specific settings
  • Selecting gamemodes and custom scenarios is not really intuitive in the current UI. Game options should be all in same location, splitting them around the UI is bad design.
  • Campaign selection has arrow to move to next campaign, problem is that it’s very hard to see and it’s visibility should be improved as there is no clear indication if there is any additional campaign (problem for new players accessibility) the moment we have smaller monitor or more campaigns than 3 (which will happen soon with Chinese most likely)
  • Fullscreen option is missing, which would be fine, if the option for lock mouse to window should be directly under it. This causes lot of confusion for the people…

Most desired cosmetic feature to be reintroduced or added:

  • Blood and Decaying Bodies to Skeletons
    • At least as paid cosmetic DLC
  • Day & Night cycle we had as an option in EE
  • Biomes from AoE4, so we can play maps in different settings.
  • Freyr’s Asgardian Fortress should receive unique model.
  • Regicide’s Regent shold have unique model for each civ. It just doesn’t fit for Norse and future Chinese to be led by some Greek looking dude…
  • Dwarwen Berserkers when?
  • Brign back Armory Upgrades for Armor being visible. See Pre-Order Beta. Why removal of Armor Upgrade visuals? - #26 by Armilus
  • Ability to save and load multiple hotkey profiles

Cosmetic Issue to be addressed:

  • Upgraded tower faces different direction then the basic tower
    • This annoys a hell out of me, it was in original and it’s in Retold, Please address this finally and make upgraded towers face same direction as default towers.
  • Fish visibility is awful, for example Mediterranean has two types of Fish one is almost invisible and second is much better. This really needs to be addressed, most of the time I can’t find the fish or count how many are there.
    • At least consider something like Factorio ALT-MODE where it overlays ICON over the Fishes so they are easily visible.

Other missing features from original:

  • Original opening cinematic is missing, which is huge loss!
  • Original tutorial was removed, which is really sad. It should be reintroduced in either original form or as single level that merges all previous one into one as mythic battle.

My personal wishlist of features and content to be added:

  • Rotating experimental gamemodes with crazy rules & experimental mechanics that rotates at least once a month
    • old gamemodes kept as downloadable mods
    • popular experiments could become part of the game or get it’s own matchmaking and additional polish
    • could motivate people to try MP as it would offer more chaotic gameplay and less rigorous following of build orders

Different QoL features to add or consider:

  • Gathering points are not separateable for military and economy, this is huge QOL issue
    • It would be appreciated if Dwarfs and Gatheres had unique gathering point in the TCs
  • Option for new units to move with attack move vs just move from building
  • Option for buildings to have multiple waypoints, so the unit walk through the desired area, instead of shortest way to the point

Different Cosmetic features to add or consider:

  • Added option to select portrait for each god invididually (also bring back few beta portraits that actually looked good.)
    • Sell cosmetic DLCs for portraits
  • Give each God unique Titan model (maybe as cosmetic DLC). We already have unique Wonders, so make Titan unique as well.

Balance features to be add:

  • Alternative make each Titan unique and give each Titan unique abilities (as baseline-feature or special gamemode)
  • Add Naval Shipyards as building or upgrade to dock that enables production of either all military ships or at least myth units, so water has more stuff.
    • Not going fishes should be more reasonable alternative, making ECO docks and MILITARY naval shipyards will force ECO use additional investment, allowing the one who chooses to only contest water eco to need smaller initial investment.

All other things worth considering

  • Link to https://support.ageofempires.com/hc/en-us/articles/26890202481300-Cheats-for-Age-of-Mythology-Retold, somewhere in the learn section, so they are not so secret, when they are not secret at all… or make them available in Learn section as a special page
  • It might actually be good to consider making the link for support somewhere in the game… and it’s not that hard to add one button that ask you if you want to go to website or shows QR code to open website on mobile for console…
    • If I have any issue with the game or encounter a bug I have to go to forums… modern live-service game should have modern approach to bug reporting and issue solving…

Mods:

  • Publish Mod button is hidden too much. It should be visible from mod manager directly, there is no good reason for it to be hidden behind mod “View” button…
  • Official mod documentation and tutorials (e.g. for additive data mods and other things)
    • It doesn’t need to be perfect, but overall more documentation the easier it will be for new people to try modding and scenario editor, can be easily also outsourced to Content Creators to make guides and offer them consultations, so they can get proper guide together more easily
  • Official or officially endorsed mod tools, such as extractor. [v.0.7] Resource Manager - Age of Myth Retold .BAR extractor
  • Add support for custom pantheons. Don’t leave it hardcoded. Also it has bug, because the only god that is locked if you have no DLC is the 13th… Clearly it’s fast trick, make it properly and allow modders to add custom ones without overwriting the original.

But also let’s give devs some + for addressing some stuff before I had chance to write (this are already fixed or added)

  • Cinematic Civilization tutorial should be accessible from the menu, so everyone can easily access them and they shold be present for all civs to explain the basics of how to play them and what are the main differences.
  • Tech Tree tooltip for items at the bottom is extended beyond the screen.

And I will still end this with one thing that I wish they will not DO AT ALL and WILL NOT EVEN TRY IT.
PLEASE DON’T DO ANY FOMO STUFF. SO NO TO any time limited-events, ranked rewards or anything else that requires player to play something in specific time to receive reward and then it’s inaccessible. We don’t need this, all old age games were fine without it, I would much more prefer if you just sold it as MTX then making anything FOMO or time-limited.
It doesn’t make game better, it makes it worse. It locks new players from content. Makes it just checklist of things to do in dev defined time, where you have to play the game. It doesn’t make the experience better, it makes it always worse as it forces people to play the game for rewards, instead of playing the game when they want and have fun in their own way. Overall it has always opposite effect, it reduces value of the game for new players, who are permanently locked out of the content.

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