Since the PUP July 2025 thread has kind of escalated into a “I hate competetive players who ruin the game” I’ll try and give my feedback here hoping, it’s more visible.
First of all: The new Update is GREAT!!! I think I really felt the better pathing already.
Now my more detailed thoughts on what I am not so satisfied with.
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Not so sure on the Sicilians getting a triple buff. I think, they are already quite strong with being able to build their tower [Donjon] in Dark Age to not only accelerate Donjon Rushes but also unit output. Now Donjons are not only a mere prerequisite for Archery Range and Stable, but also a full replacement for Barracks. In fact I missed the upgrade option for Spearmen but now with a triple buff making Serjeants even stronger & cheaper can easily snowball, I think.
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Even more bothing is the triple buff on Magyar Hussars, a [basically only food cuz the unique tech is cheap and a Castle Age tech] unique unit, that already was super strong.
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At the end of my game I just noticed that you also overhauled the tech overview [hovering version on top of screen]. Instead of grouping per unit type you now group per Production Building, leaving out Archery and Siege Techs like Ballistic, Chemistry and Siege Engineers, that you cannot check upon quickly. For Monk plays the Monastery techs are already relevant but not included anymore. I also always missed the Castle in that overview - like the Unique Techs [with short explanation what they do] and the Unique Unit Elite upgrade, Conscription, Hoardings [don’t really care about Sappers though].
I think, these [Univesrsity, Monastery, Castle] should be re-added in a future patch. There is still space for one line and adding two more lines is still ok I think. When viewing at that overview you are not looking at the action on the screen anyway.
For university you could even leave out the uncommonly researched techs like Heated Shot [actually used it in this game - for only one occasion though] and Arrowslits to save some space. Same for Monastery.
Checking Blacksmith upgrades in one spot only will only be a matter of adaption and is a good change, I think.
Here are some more proposals for future updates:
- let people stay in the lobby after leaving a game // if they queued up for Ranked once, they will probably not play a Campaign after that in most cases
- this is even more important for team games, because you always have to invite everyone you play with again after each game concludes
- - I really liked the introduction of custom Civilzation choice but then again I am not using it at all, because if I did, I would always have to choose my favorite Civs again after each game restart [or maybe even in each new lobby - can’t recall how it is] - it shouldn’t be to hard to create a local file to save favorite civ choices and overwrite it everytime there is a change in the custom civ selection – okay nevermind - I just checked this and you actually already did that - GREAT JOB!!!
- maybe add a preferred player color, too [I always use orange or gray and actually dislike playing as one of the blueish colors]
Big W as well on the anti-laming changes. Now the only way to lame is basically stealing boars and dispersing hunt before killing it, which affords quite some apm on medium elos so laming will probably become less an issue. Thank your for that.
Guess that’s it for now. Keep up the great work! Maybe just don’t overbuff already strong units next time ![]()





