Finally, devs win their war over history fans

I thought you know. Seems you don’t know, let me list them:

1.Japanese horse armour looks too different from they were in real history, because they are too long, and have no neck armour, some of their horses wear a mask, but only a mask.
2.Japanese cavalries didn’t use a shield, nor a round metal shield, their shield is square and are made of wood or bamboo, that’s frequently said in this forum by different players
3.Japanese walls are simple a retexture of Chinese walls
4.Water in Japanese Shinto landmark are pure blue, which is only for deep water, not a pool
5.Japanese female samurais didn’t pack their hair up, that’s totally ahistorical
6.Japanese cannon are of different shape of European one, but due to all cannons of all civs look the same, we can ignore this point.
7.There shouldn’t be that many female units in battle, since in history records, known number of female samurais are not more than 20.

While I’m not sure about samurai specifically, there is plenty of evidence of numerous women fighting in Japanese history and even women-only regiments for example Ikeda Sen who led a 200-strong regiment of female musketeers. The edo period due to influence of neo-Confucianism drastically diminished the amount of female warriors, and while they weren’t common, they were not anywhere as rare as females leaders and warriors in western history.

Well, this may be my fault, while there are still 6 problems left.

I said I’m serious, don’t mean you are fools. You may see AoE4 a casual toy, a TV show at Friday night, but I take it seriously as it is categorized as a “History Background” game, not a fantasy game.

Fair, 6 and 2 will never change. Unless they get unique units all civs have a base design and the horseman design has a round shield (even if not really applicable to all civs) to make them easily identifiable at a glance. This is especially important in FFA or team games where there are often many civs and unit types. Same issue for number 1 (although since Onna-Musha is unique, it should have special Japanese horse armor)

For the Shinto gate, it looks like they used a unique water texture, and techincally the gate was built IRL in the sea not in a pool. Hard to tell whether or not it is the “best” representation of that though.

For walls, fair critique, for the women’s hair I am no expert on their hairstyle and to be fair all we really have are artistic renditions mostly, and many of those have their hair in a kind of bun. Hair being left long and hanging down would be extremely unlikely as it would impeded with combat (getting in eyes and such)

I am historical enthusiast

This is a game, many things are abstract

The devs did a good job with representation of various civilisations - different language, civs unique skins for regular units , unique architecture…

Good luck to find Your perfectly serious “History Background” game

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I plan on making one.

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Tbh I think such game more or less already exists with the 4X games from Paradox.

Yes, but these paradox games (Europa Universalis) are more managment games without military units, buildings and these details,

I think that if it is a matter of aesthetic issues and they don’t affect or damage the gameplay too much, it’s okay to have some historical rigor.

@SameCylinder301

You serious or trolling?

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WTF is your comment… EU4 is GSG and has both economic and military part to it. Also EU4 has units on the map, even unique units for certain nations (land & water).

yes, it does not have everything visible on the map, that is also not the goal of the game. First and foremost it’s looking at the whole world. (and few things, like major landmarks are visible on the map if you zoom in)

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The moment when they revealed that Jeanne would be a name for a civilization is where the game dies & Jeanne wielding a hand cannoneer is the nail on the coffin for me. So if you’re looking for a more historically accurate & pleasing looking graphics, then I suggest you move on from the game.

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thank you anime girl pfp, very cool.

I’m pretty sure the devs knew this would always be an issue upon introducing the Japanese as they attract a certain…dedicated fanbase.

They did not. But this is getting tiredly repetitive at this point.

  1. There shouldn’t be that many female villagers hunting deer and boar, since in history records, the majority of hunting in the medieval era was carried out by men.

  2. There shouldn’t be an army of monks magically healing and converting armies and elephants on the battlefield.

  3. One single villager shouldn’t be able to build a castle single-handedly. Not only should it be physically impossible, but a lot of skills are required that would be overwhelming for a single villager, like stonemasonry, carpentry, blacksmithing, architecture, engineering, etc.

  4. A group of villagers shouldn’t be able to sneak into the enemy town and surprise-build a castle.

And the list could go on, and on…

My point is, Age of Empires was never meant to be a 100% realistic accurate game. It’s a competitive RTS with human history as a theme. People who picks up AoE games just for realism and history will be disappointed.

Personally, I like sending my female villagers to hunt boar, and I love my army of healing monks and female Onna-Bugeisha! Sure, it may not be historically accurate, but it’s nonetheless fun!

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and I’m tired of pointing it out as well, so I’ll just leave it here & show myself out

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Thankyou for including the proper, full, name, that a lot of people shorten to “variants”, that the devs also indicate with an inset under the parent (original) civilisation in the dropdown list ingame.

I like your point, so I didn’t say anything about game mechanic, only ask for good graphical design or well representation in both visual and text. That could be easily justified, like make a more accuracy model for Japanese cavalries, a more historical for female samurais.

In fact, I’m a Chinese from Shandong, where Confucius lived.
I’d been honest to say, both Chinese and Zhuxi Legacy is well designed in history accuracy, I’m not mean everything is 100% accuracy, but nothing goes to wrong direction, or looks strange at the first glance, like Japanese walls or Japanese cavalries. The only problem is royal cavalry from Zhuxi faction, they wear an iron mask, not a veil.

Btw, my portrait is from an AI generated boy, not a girl.