Jaja I have a theory, I think relic devs are MOBA players, so they change the Meta ( changes for the sake of changes) instead of balancing the game, it seems like they do t understand RTS anymore
Tbh the bigger Delhi nerf is all their techs calculating incorrectly, honed blades takes like 20 minutes, piety more than 11, multiple techs have an increased base, scholars dont reduce research time as much as before, scholars increase research time in keeps instead of decrease etc.
Again? Seems to be a regular issue. What is going on with their testing or deployment that they are passing tests and putting things into production so often that are obviously wrong. Reality doesnât match tooltips, or calculations are broken, things that shouldnât be allowed to happen are allowed to happen because code doesnât prevent it⊠Youâre supposed to do both unit testing and human testing to make sure that specifically designed scenarios produce the correct result, including unforeseen âimpossibleâ scenarios. Unit testing in particular is designed so that you donât break things with future changes, which is why itâs so useful and typical these days⊠This redtape is utterly typical in software development, and their patch deployments are delayed, so we know they are putting this stuff through time consuming testing.
And if your testing let through a bunch of fails last time, I expect you to triple check it the next time, because something is obviously very wrong.
It takes 51 scholars garrisoned in 17 mosques to research age IV tech the same rate as other civs right now, can you at least play the game before you comment on things you donât even understand?
You guys are overreacting so much.
This was a buffâŠ
Before patch, if the Delhi was denied sacred sites thanks to a Khan, scouts or longobows you couldnât pick your game back up because you had no gold for feudal push. Now you have FREE upgrades much faster. Eco upgrades being free too let you build more buildings for production and research.
Delhi now have stronger feudal. Minor buff to castle. You can get 4-5 blacksmiths and get EVERY upgrade you want on clickup to imperial. Economic and military at the SAME TIME. This works also for castle.
Timing pushes by the Delhi are gonna be so sick now.
Right now you have a timing on fedual were you just have more units and can heal better by getting herbal medicine, take the Imams into battle. Take a sacred site and hold it for 2 minutes.
wow delhi so strong durr hurr, have you even played a single game with delhi. come on twitch watch how players who would easily beat other civs with delhi are now on a loosing spree. this is not a buff at all, 100% nerf. and not just that the bugs they have with the tower of victory not affecting MAA, hissar acadamy not generating the right amount of food. and even newer bugs where stats dont apply correctly after blacksmith upgrades. honed blades takes forever to research. there is nothing in this patch which is good for delhi. and those early age upgrades being faster you talk about, nobody cared they were slow, because it didnt matter as early age you barely have enough villagers for those upgrades to be of any value.
You research FREE, why is this so difficult to understand? Only in gold do you save 15 000 (fifteen thousand) in basic eco and military tecs, not to mention the wood and food you save. Accord to your calculations, 5 scholars from the mosque cost 7 500 gold (you have one free), 3 750 in the landmark. In the worst case scenario you save half gold it cost research any other civ. In the best case, you save 75% of gold. Totally unplayable, yes, you can only produce 28 elephants free in gold.
Man, next time at least do some little calculations before you comment on things you donât even understand and you will avoid embarrasing yourself in public
Free doesnât mean anything if I must pay for them eventually in mosque and scholar money.
In that case itâs not a civ bonus, just a gimmick.
There should be a trade off between the cost of mosques and scholars and the time it takes so that it feels like a bonus.
Do you play any Delhi at all?
France is still OP , itâs a S TIER CIV , their are not that broken on water anymore but itâs main feature wasnt DESTROYED like Delhi was , and this makes me sad , because by FAR Delhi is the most fun civ
Delhiâs research is its only major eco bonus alongside the sacred site boost. If you add up how much other civs save or bring in via their bonuses, Delhiâs advantage is much smaller than you may think. And remember, Delhi loses some functionality other civs have (rapid research on age up, normal research speed on distant docks without having to build a dedicated mosque).
I do like the new rebalance Delhi has but I donât like that in imperial age it takes x15 times that it was .
My opinion on how this could be fixed .
Early Game
Everything cost 4 minutes to produce early techs but if you have scholars then it took less .
Late Game
All techs last 10 minutes without scholars or even more. Then with scholars maybe last 2 or 3 minutes
[/quote]
I do like the new rebalance Delhi has but I donât like that in imperial age it takes x15 times that it was .
My opinion on how this could be fixed .
Early Game
Everything cost 4 minutes to produce early techs but if you have scholars then it took less .
Late Game
All techs last 10 minutes without scholars or even more. Then with scholars maybe last 2 or 3 minutes
Or I agree with this balance but just release the scholar inside as 0 population.
enough like 9 mosques and 27 scholars. Thatâs a lot of micro and blocked 27 pop or as somebody mentioned who did some empirical work 51 scholars in 17 mosques? OmgâŠI would prefer to pay 1k resources for imperial age techs like other civ instead of managing 51 scholars in 17 mosques which must be connected to the network.
Need to do Sim City and plan a chain of 17 mosques to the keep which is somewhere strategic.
I am fine with the nerf of SS but 15x??? wtf
the real issues of the meta arent touched by any of the changes, the knight nerf is a global nerf to all civs, not only the french one. Stop consider it a âFrenchâ nerf, the real problem of french is that they have too much bonuses with strictly 0 skill required to be mastered. The nerf to the hulk is good, but sincerely who plays sea maps? when i saw that there was always a player who log out during the pre match. Villager bonus production is too much strong paired with discounted eco tecs (and 0 cost military melee damage tec) since castle age (20% should be granted only in imperial age and its still a huge buff in game like this).
The problem is that thay hasnt to do nothingto have those bonuses, the Rus for example had to cover map early with scouts killing animals to unlock their 15% bonus on the food prod slowing their feudal age to do that.
Second big issue is the spingard mass, and all that is done is a buff mr. onager, the most horrible noobtrap of the game since age of empires 2? Do you really want to see mass mangans matches? i hope not, that unit, for me, shouldnt even be allowed in a game like this and the black forest map is an example of why it shouldnt be encouraged as playstyle. If you buff mangans then people surely mass spingards even more than before, GG.
Generally those fixes should be faster, in a game like this you cant afford to leave such an imbalance for so long time because you will loose soon the player base.
sprinald mass dies to any equal resource cav army. Iâve never seen springalds dominate, only tickle from afar. The Delhi nerf was not needed at all. Already one of the weaker civs, itâs now rife with bugs and the faster early techs are not even faster and you spend more gold and micro just making scholars to even match other civs tech upgrades. 45 seconds production time and 150 gold to make a scholar plus microing and pop space, forced to spend wood and villager time to build multiple mosques early game instead of gathering resources and making TCs so not worth it. Healers donât even heal when you attack move and just walk to their death. The hit boxes are â â â â for trying to micro them to heal during a fight. They are hard to select and would rather walk to die instead of healing the front line. So not worth it. Need another patch to fix the patch. Competent devs might have it out in a few days but Relic donât mind having a broken so called AAA expensive game be broken for another month before they bother trying to fix anything and inevitably great a million more game breaking bugs.
The problem inst the single unit of the spingard, but how that unit perform when it is paired with other units in the game
Itâs clear that if i spot enemy spingards with my cav they are dead, the problem is when you face heavy knights or a mass of pike+heavy inf in the first line, archers or cannoneers behind and then 8-10 spingards (or even more sometimes) in the third line (with maybe 2-3 bombards to push in base). The only way to counter this meta (presuming the same level of skill) is to replicate this same combo and it is a fact that during the fight most players controls directly the spingards to maximize their output in killing enemy spingards/other siege machines and then leave them to finish enemy units while still protected
You are right didnât know it needed so many mosques, I would have agreed if they havenât messed it or bugg it, hut I think right now that some twchnologies are bugged as well as someone mentioned before. Not the only thing bugged in this patch, they have really messed this patch.
Since Delhi meta got changed fundamentally with this rebalance, of course anyone will lose when applying pre-patch strategies.
Itâs honestly amusing how people try to defend the most obvious nerf in history of an already weak civ. Imagine if french patch notes read:
Royal knights can be made in age 3
Villager production speed bonus starts at age 4
Unique crossbows cost 20 extra gold
This would basically destroy everything strong french are currently know for. And this is exactly what happened to delhi. Except that french are S tier civ while Delhi was B at best.
The thing is how do you know how they are going to play out now after said changes? Maybe the old ways arenât valid anymore but the new gameplay that comes with these changes ( I consider the early ages as a buff) might give players now an advantage which they didnât have before?
Have to adapt to survive and with each change we need to form new strategies. Who knows perhaps these changes are bad and doesnât work, but I think itâs too early to tell just a day after the latest patch donât you think?