Iam a an old top 20 aoe3 player and i dont understand what you said ^^. The only specificty of aoe3 is the fact than you can build five unit in same time. I have play aom a little and that work like aoe3 (not for the five unit but for the rest, is the same).
Gates in the walls, automated farms, night skirmish like AoM, new game mode with generals or heroes?
I would certainly like a day/night cycle, but only if it didn’t affect visibility (at least not substantially)
@AssyrianAxeman
A race that was creating villager by itself.
Ottoman i guess.
the pleasure of age of empie is to create villager, then town center, then more villager, then more town center !
Its a specificty of ottoman (and ottoman is not so easy at hight level).
You can’t said “aoe3 is easy becouse one civ on 14 have this specificity”, its fallacious argument.
No but aoe3 wasnt really AOE.
You couldn’t go and make 160 villagers on a max pop of 200
the economy aspect was greatly reduced the game was more static
it was more like a sc or warcraft Imho on that aspect
- I like the suggestions of the thread creator and would prefer changes like the ones he described. Especially gates should definitely be added. I cannot see any sense in not adding them (and not adding them would be a clear historical mistake).
- Apart from that farmers should be able to walk on farms like they can in AoE 2. In general I think the farming system should be done like in AoE 2(so it should be possible to create a queue of some farms that can be reseed by their farmers).
- Besides I think AoE 2-like formations for troops could be added to the game. In fact formations had been common in the ancient world (e.g. the famous testudo the Romans used) and there would be no sense not to include them.
- In general I think AoE DE should update AoE 1 with some recent comfort functions strategy games provide in our days. Of course the complexity should be increased and not decreased but this can be done without leaving comfort functions out of the game (like queueing a number of farms to be reseeded or gates in walls or queueing and displaying a list of villagers or military troops that are created at present).
- I absolutely do not think that the fun in AoE 1 derives from the fact that farmers cannot walk on farms or that you have no possibility to command the farmers to reseed farms on their own or from not being able to build gates. The reason why AoE 2 is superior to AoE 1 is - in my eyes - the addition of comfort functions like that and of being able to concentrate on macro instead of micro management because of that comfort functions that enable to focus you on the real important tasks of the game. And furthermore I think formations would enrich the military part of the game since it would make coordinating troops more efficient.
@Amphiprion6 said:
@Tgaud said:
Please dont change anyting to the gameplay.
no automated farm. no door.
the charm of age of empire is precisely that its not a modern ge with everything in lazy/automaric mode.please dont change the team generation either. it was so much fun to not know where your alloes are at the beggining of the game and to realize that in fact you are beetween two ennemy
the game were really improvisation
And no change the music or the graphic becouse altering the charm ^^.
If this game is just “aoe 1 2017 graphic”, is dead for me ^^.
I agree on you Amphiprion6! The game has to be improved and get at least on the level of AoE 2 in terms of comfort (queueing farms to be reseeded, enable you to build gates in walls and adding formations for troops) and complexity.
@Tgaud said:
No but aoe3 wasnt really AOE.
Aoe3 is like aom is term of game play.
@Tgaud said:
The biggest mistake of Age of empire franchise has been to upgrade confort, make some “one button do it all” action.
Which button are you referring to? As far as I know (having played AoE 1-3) a button like that does not exist in _any _AoE game.
And I disagree on you regarding the comfort functions. At least I see absolutely not any failure like that in AoE 2. Comfort and difficulty (like you call it) are very well balanced in this game. Maybe the economy in AoE 3 is indeed to much simplified. But there is absolutely no correlation between comfort and a game being easy to play (or between being uncomfortable and being difficult). For example Star Craft 2 has many comfort functions and is at the same time very hard to master. And I think that applies to AoE 3, too. Having a more simplified economy does not make that game being more easy to master.
And in age of empires 3, it was the end with the “automatic villager builder”.
What is good is the difficulty.
As I argued above a correlation like that does not exist. (So being difficult and being uncomfortable is absolutely not the same!)
Having 160 villager to handle, having to think about the farm to rebuild.
Having to think every 18seconds in game, that you have to be ready to click for another villager, in every successive town center.This difficult task is precisely what make the game multitask and fun to play.
What make people able to raise over the others or not.
If you were right people playing Star Craft could not raise over the others because the economy is more simplified than in AoE 1. This is obviously a fallacious argument.
if you automatise everything its just a boring game.
I do not think that anyone has the goal to automatize everything. Besides that is done in no AoE game and will not be done in AoE DE.
Apart form that comfort functions do not mean that you have not to do anything but mean that you can do the things you decide to do with more comfort. This means that you have still to establish the economy on your own but the game provides you with helpful tools to do that.
Fun doesn’t come from comfort, but from some difficulty and frustration.
its not intuitive i know but…
If everyone can do it, without training where is the fun ?
So you do think that AoE 3 can be mastered by anyone because it provides comfort functions? That is not true at all! You can try that out in your own. Apart from that Star Craft 2 is absolutely frustrating and has many comfort functions at the same time (and a very simple economy).
You have to make sure that you have something to do every seconds.
I agree on you that AoE 1 DE should not be like AoE 3 or Star Craft 2 and especially that the economy should not be simplified. But AoE 2 has a more complex economy and is much more comfortable than AoE 1 at the same time. So AoE 1 DE should be much more comfortable than original AoE 1 and should get onto the level of AoE 2.
Why don’t you go on a starcraft remake if you like it so much ?
This is aoe not starcraft.
And the reason why aoe is aoe is because it is not starcraft.
I don’t want any automation of any kind.
The skill is precisely to be able to multitask
If you want automation/comfort, just watch a video of someone else playing.
Age of empire is about having the timing of every action scheduled right in your mind. If you cannot achieve to make a stock of wood in prevision of rebuilding farm. If you can’t achieve of rebuilding farm by yourself,
If you can’t achieve to come back precisely every 18second in every town center to create a new villager and make the difference by not wasting the 0.5second with your ennemy, you don’t deserve to break the bronze age timing and win the game.
Its every little detail of perfection that make the difference beetween a pro gamer and a rookie.
this mental discipline, and multitask
if every player have their farm in “auto rebuild”, and their villager in “autoproduction” (understand queuing)
sorry but its not the age of empire some of us liked anymore.
It will become B O R IN G
you just look the precise moment you say to yourself “oh ■■■■ i have to rebuilt a farm”, but you don’t look at the overall game experience.
right click to rebuild a farm is ok.
Rally point is ok…
But please, no queuing of villager/army… no automation
its precisely what make an expert player ultimately admirable, to handle production with perfect timing, while attacking
@Tgaud said:
Please dont change anyting to the gameplay.
no automated farm. no door.
the charm of age of empire is precisely that its not a modern ge with everything in lazy/automaric mode.
Then you can play original AoE 1 if you like it. I think it would be an anachronism if the game is left as it is. And I do not think at all that modern games are lazy or automatized in general. In fact Star Craft 2 is anything but easy but has some “automatizations” (like queueing workers or setting gathering point for workers and military troops or a rather simple economy). In fact it is one of the most stressful strategy games I ever played and is one of the most modern ones at the same time. One of the reasons for that is surely the fact that you need to take expansions early to secure enough resources for your army. AoE DE could gain economic complexity by making gathering and securing resources far away from your starting place an important factor in the game as well.
Apart from that: Do you think that AoE 2 is a “modern lazy game”? But it obviously has automated farms to some extend and has doors, too. I see no disadvantage in that. On the contrary this makes this game more enjoyable than AoE 1.
i answered to you just on top
@VariableBirke08 said:
@Tgaud said:
Please dont change anyting to the gameplay.
no automated farm. no door.
the charm of age of empire is precisely that its not a modern ge with everything in lazy/automaric mode.Then you can play original AoE 1 if you like it. I think it would be an anachronism if the game is left as it is.
And I do not think at all that modern games are lazy or automatized in general. In fact Star Craft 2 is anything but easy but has some “automatizations” (like queueing workers or setting gathering point for workers and military troops or a rather simple economy). In fact it is one of the most stressful strategy games I ever played and is one of the most modern ones at the same time. One of the reasons for that is surely the fact that you need to take expansions early to secure enough resources for your army. AoE DE could gain economic complexity by making gathering and securing resources far away from your starting place an important factor in the game as well.
I think AOE II has whole other aspects to it as AoE I has. Even economically. As many pointed out, the charm of AoE I is the existence of micromanagement. And if you automate some of these features, upgrades for the farms will only be a wood bonus, instead of a time bonus as well.
I like the small micro-things in AoE 1 and it keeps you more focused on both sides (Your home town, and the battlefield). Though I do agree some of these micromanagement things should be made easier, and there should be given a higher bonus on hunting as well, because that’s is also a big part of the game.
But the same can be said: “If you like the aspects of AoE II, then you can play AoE II if you like it”.
Apart from that: Do you think that AoE 2 is a “modern lazy game”? But it obviously has automated farms to some extend and has doors, too. I see no disadvantage in that. On the contrary this makes this game more enjoyable than AoE 1.
The automation is more doable in AoE II because they also got an lumber camp/mining camp/mill for every other resource. That also has it’s automation on all the resource gathering to some extent. AoE 1 doesn’t have that. And is not made for automated features.
Although I still personally think the micro features (like rally point’s out of town centers, of the right click farm rebuilding) should be upgraded in that kinda way.
Tgaud, I think you confuse automation with comfort. The fact of automating an aspect that in its day did not exist, (because they did in 1999 with AoE II) does not mean that the game is less complex or demanding, since when doing a remake can be added other challenges in both micromanagement and macromanagement . If you want a game as it came out in 1997 I organize games every weekend of AoE, but above all I do because we prefer the ancient age instead the middle age. Improving a game does not mean making it easier.
If you want we can also leave the bugs as the famous movement of troops in the minimap where your army of 40 cataphracts ends up being 15 because half have been trapped in the trees of the forests.
If you remove the micro part from aoe1 sorry but there won’t be there a lot of stuff left.
AgeOfking has a lot increased the military part, so we can keep busy.
But the military part in age of empire1 is very poor.
there is not a lot of “counter” mechanics, you just use the units your civilisation is good at most of the time.
what is the challenge in age of empire1 is to run the economy , AND the production with all thoses little things to do all the time, so you can keep your army size big.
I think you don’t have the whole picture here
If you start putting automation/comfort in age of empire1, it will be boring, not challenging at all.
You will end up with a tasteless casual game
because the challenging part of AOE IS thoses littles things.
I have another idea to implement more challenge to the AoEdE:
If we want more challenge to play they can make specific villagers with specialization the tasks, like builders, miners, hunters, or the cams for certain civilizations. In the same way they can create specific units for every civ to balance the game.
Another detail to change (I think) is the possibility to destroy walls and stone buildings with the sword troops.
Climate and weather can be a great upgrade to make more challenge to the game, because rain or snow can be a modifier to the speed of troops, resistence, or another things.
Anyway, this dE is the opportunity not only to make a remake but also to offer something new in the strategy without giving up the requirement in the skills of the player.
In any case, I think that it is necessary to leave a classic mode to play as before, and at the same time taking advantage of the opportunity of the launch boom, not only to offer the remake, it’s the moment to remove the foundations of the RTS as it did in 1997. AoE must be the boss one more time in the world of videogames.
What I agree with Tgaud is that the game is demanding, but that does not mean that something much better can not be done by taking advantage of what has already been done.
We can make it better, much more demanding if you want, and with new things that make the game something new and incredible without losing the essence of the 1997 game.
Yes, I know, I’m very ambitious. But that’s after working as a game designer for 3 years. :’(
@Tgaud said:
sorry but its not the age of empire some of us liked anymore.
It will become B O R IN G
I disagree. While there is a fine line to be drawn between changing gameplay too much and staying true to the original game, adding little QoL changes won’t surpass that line. I mean, you said that “no queuing of villager/army” is what you want. That will be in the base game, since it was added in RoR - and what an amazing addition it was. If you want literally nothing to change, then I suggest you play only on Classic Mode - or grab UPatch and play your current copy of AoE… If you happen to dislike queues too, then go and play the original AoE - no RoR, no patches, no UPatch, no remake.
This is the moment to leave our ideas to make a better game, not only the clear the bugs. This game can make history (in all sense)
Automated farms takes away from the skill of eco micro that aoe1 has
@RWNorthPole said:
@Tgaud said:
sorry but its not the age of empire some of us liked anymore.
It will become B O R IN GI disagree. While there is a fine line to be drawn between changing gameplay too much and staying true to the original game, adding little QoL changes won’t surpass that line. I mean, you said that “no queuing of villager/army” is what you want. That will be in the base game, since it was added in RoR - and what an amazing addition it was. If you want literally nothing to change, then I suggest you play only on Classic Mode - or grab UPatch and play your current copy of AoE… If you happen to dislike queues too, then go and play the original AoE - no RoR, no patches, no UPatch, no remake.
I agree with you here. I like the game as it is from Upatch out. And I think there could be a lot of improvements from thereon out:
Like:
rallypoints out of buildings,
groupunitcontrol,
patrolling,
pathfinding,
balancing out civs&units,
Hotkeymapping,
Ingame techtree,
modcompatibility
Better micromanagement options (instead of automated economics)*
Hunting bonuses
Unit glitches,
Better AI (especially in their city building)
Increase of the maximum population capacity (Proportionally to map sizes; for example tiny-large = 50, huge = 75 and gigantic is 100)
^ - if they do this then the AI should also be updated to handle larger amounts op population.
*Those DO affect the gameplay in my opinion. because it shifts focus more to battle instead of economy
dunno, those kinda things.