@ID said:
Automated farms takes away from the skill of eco micro that aoe1 has
mmmm, i’m not agree ID, because if you want to see a incredible micromanagement rts game, take a look to stronghold crusader when you must build every step of the production of food. Farms, windmill for the grain, bakery etc… And, if you like to waste more time in build every farm because the farm is exhausted (very strange, because the biennial crops in antiquity don’t disappear like AoE).
you can make another types of micromanagement tasks more interesting than clicking with the farmer to build another time a farm like the older one…
@Queope said:
you can make another types of micromanagement tasks more interesting than clicking with the farmer to build another time a farm like the older one…
I opt for: Right-click on dead farm with farmer to rebuild (just like AoE II-original)
As far as i know, a remake of a game can join the classic mode with a graphical face wash and can be more ambicious with new things and game modes. I am 33 years old, but some people with the years are more conservative. The videogames industry needs not only remastered versions (the cinema every year suffers for the same reason). When i see my favourite game (AoE) in this E3, i start to think with new ways to perfect the game, that’s why I subscribed to contribute with my little grain of sand. We need new things, new mechanics or challenges, because the reason to replay this game it’s not only a face wash. If Ensemble Studios made this game with this vision in 1997 they made a game like Dune II. Things like climate and weather (rain, snow, sea storms), cicles of day/night, can upgrade the challenge to make something different and funny that can draw attention of more players, not only the people who played the original.
This is just my opinion, but I believe in it.
You have to realize something.
multitask is about having a lot of stuff to do every second.
so if you remove what we were spending our time while playing on age of empire1 (clicking for villager, building farm , building units one at a time) you have to replace this time by something else.
And there isn’t much to do army side.
On starcraft ok, because there is a lot of micromanagement over military
But in aoe ?
Well imagine you manage to put a lot of micromanagement on military unit in aoe, then its a totally different game.
In legacy aoe ou spend more time on economy production, and on the new one you would spend it over army.
So thats a very very important change… that i dont think i will like.
Response to OP:
There are lots of heroes in AOE 1 that are rarely used, it would be awesome to have some game mode to make use of them!
As for gates, leave it in the scenario editor. That offers it to players without screwing up the game’s balance.
That way, Gates could be used for SP levels and certain MP scenarios, but NOT built by the player in-game.
The gates don’t affect the game balance, they can put the gates in the last age with a monumental stone wall because AoE needs this type of sctructure. In any case the wall don’t have sense if you cannot close completely. Imagine menfis without gates in the walls and the pharaon saying to enemy army: please! Come in! I don’t have gates because i don’t have idea to close the walls! This is the way to my palace!
@Queope said:
In any case the wall don’t have sense if you cannot close completely.
Yes, it makes sense. You can slow down the enemy and control its movement or you can protect your villagers from raiders.
A waste of time if you cannot close a wall. I know this strategies like use the walls to lock up the enemy in a wall, very usual in the ancient age . No I’m joking, it’s funny to use irrealistic strategies like this but it’s strange to use walls like a playpen for babies.
@Queope said:
The gates don’t affect the game balance, they can put the gates in the last age with a monumental stone wall because AoE needs this type of sctructure. In any case the wall don’t have sense if you cannot close completely. Imagine menfis without gates in the walls and the pharaon saying to enemy army: please! Come in! I don’t have gates because i don’t have idea to close the walls! This is the way to my palace!
There’s nothing preventing you from closing the walls. You can do it with any building, not just gates.
The wall were just a way to protect yourself (slow civ) while booming.
And redirect ennemy to fast Civ allies.
Sure it was a doubled edged sword, because if your allies need help, you cannot let them enter.
(except deleting the building then recreating it).
But that was the funny part.
Age of empire is not a game where you protect yourself from rush (except hidding your villagers).
so if you want to do so, there need to be some inconvenient to it
I honestly think there shouldn’t be automated farms. It’s great because sometimes it creates a huge sense of stress. Plus its more to think about which I personally love. Day and Night cycles is a super idea though, it’d be cool if they had seasons (winter, summer, etc) and maybe give perks to certain troops?
Mmmm, I cannot imagine the utility of a building like a wall. I use a lot of times in Rts games but if i think in the logic in reality this is very strange. It’s interesting in tournaments or online competition the use of irrealistic strategies because we try to use every bug or strange use that can take an advantage for us, but developers work it’s different between our use because we try to develop original tactics to win. The work of the develop team itit’s to design a game that are balanced and funny, and if it’s possible, with some historical accuracy.
If you are playing with a late game civ and don’t wanna raid in the first couple of minutes then build a completely closed wall around you and that’s it. If you want to send some units but don’t wanna open your walls then build a barrack or stable outside. What is the problem with this strategy? I love sending out raiders, but if i want to play a bit more slowly then i build walls and some towers behind them. Maybe i leave some villagers outside so i can build there if i want to.
If you are playing with a late game civ and don’t wanna raid in the first couple of minutes then build a completely closed wall around you and that’s it. If you want to send some units but don’t wanna open your walls then build a barrack or stable outside. What is the problem with this strategy? I love sending out raiders, but if i want to play a bit more slowly then i build walls and some towers behind them. Maybe i leave some villagers outside so i can build there if i want to.
It has been along time i haven’t played at AOE (first one) but it could be good for me to have gates. Just my opinion without playing the beta & during finals (so no time to play the first one). I just write here during a pause :).
Your solution seems legit . But it’s not realistic gameplay, i mean in this time they had gate . But developers have 2 options :
No gate and conserve the same gameplay as first one (which was wonderfull)
Gate with new gameplay (and try to imprive it)
I actually don’t know which one is the best, just writting my thoughts :).
And i didn’t said that there is a strategic problem ( english isn’t my native langage sorry if i make mistakes and actually i speak just spanish (not my native langage also) so it’s harder to back in English.) it’s just another type of strategie it what i would like to say.