It maybe only looks convoluted because I wrote a bunch of words to try and describe/clarify it for you, other readers, and devs. Iâm sorry, but I donât know you so donât know how good your imagination/visualization skills are. But some people struggle with that; which isnât bad, but itâs just a part of life; and those people often just need to see/experience ideas in-action (rather than words) to understand or have it sink in. Design and technical documents are often much longer with their text descriptions than tweet-length forum posts, and that doesnât make them convoluted. I have a feeling youâre latching onto the number of words I wrote and immediately labeling it as âconvolutedâ just because of that, rather than trying to follow and truly visualize the concept. Next time youâre in-game, start making a wall and hold SHIFT or CTRL down. It isnât hard or convoluted.
Queuing can still be SHIFT. The SHIFT and CTRL for wall-building would only get activated while youâre in the process of building a wall. Not sure how that is so unclear? (While you are holding the left-mouse button down to show the game where you are thinking about building a wall (which is present gameplay functionality), you could press SHIFT or CTRL depending on your desired shape and the preview shape would dynamically snap to where it would go, depending on where you drag your mouse. It doesnât seem very different from âthe salamander thingâ, if Iâm understanding the salamander thing well enough⊠just more predictable shapes and use of SHIFT and CTRL rather than middle-mouse wheel.)
Setting in Options would be an inflexible archaic way that doesnât please everyone. Like I said, I like that the present way allows either L-shape or diagonal, depending on where and how you move your mouse. I canât be the only person who is okay with it. Furthermore, if you lock it to âLâ via Options menu, you then canât make straight lines, and vice versa? How in the world is locking it down like that better than my idea, or the salamander thing at that, and pleasing to everyone?