Hello guys !
I’m here today cause i feel russian a underwhelming, especially in their initially designed strat, and i would like to share an idea on how to give them a bit more power in the late age 2.
First, let’s talk about early aggression :
- to early it feels unfair, beginners get crushed
- to late your opponent reached age 3 already and 2 falconnets are on the way
Currently, early timing got nerfed one after the other, and honestly for the better. Your timing wont be able to hit before your opponent has a way to answer you. This is all fine.
But, thanks to defender advantage, this put the turtling player in a big advantage in case you push into his base.
You have to wait for him to leave himself open for an attack. Often it will be because they need to access resources, and in order to do so, they need higher tech, and they need to age up.
Problem being : once your opponent ages up, first shipment is 2 falconnets. So you need to inflict critical / lethal damage before that.
That leaves you with a very tiny attack window, being the transition from age 2 to age 3 from your opponent and the time it takes for their first age 3 shipment to arrive.
Certain faction have the power to do that, for example Brits or Japanese. Why ? Cause their superior age 2 economies allow them to mass good quality units without going all in at all. On top on that, they have strong upgrades for their units, especially the Japanese with the damyo power spike.
Russian have the ability to mass, that’s not the issue. The issue is that those units, while they are good enough to contain your opponent (until falcs comes out), they aren’t strong enough to kill him.
One very well designed card for Russians is Boyar. It’s a pay off for massing as a russian. You can’t send it early you just walk into your ennemy base, but it creates a strong power spike later in age 2.
My idea is to basically have a second pay off for massing as russians in age 2, and i think one card fit that role absolutly perfectly : the church upgrades.
The idea is on paper super cool : build a church (150 wood) + pay 900 wood = all your units get veteran status. The problem is… it’s an age 3 tech ! Meaning the real cost for it in paying 1200 food + 1000 coin + 150 for church + 900 wood. That’s a lot of resources and time ! Absolutly not fitting for a faction that want’s to go for a timing attack like the russians.
Instead, i would argue that tech need to be an age 2 tech ! Yes, veterans upgrade for russians on age 2 through church card + church tech. Remember that you have to pay 1050 wood for it !
That way russians have a way to compete late age 2 with early age 3 military, but would still be lacking artillery unless they age up themselves.
I gives them a very strong timing push with that upgrade + boyar, in order to inflict critical or lethal damage.
Hope the idea will be considered ! Feel free to share opinions ! Peace !
Kenoki