Golden Horde Need HotFix Immediately Devs

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Extremely Broken, 15 min Fast Imperial then you can 1 vs 4 Whole Enemy Team, or Kill All Players on FFA

431 HP, Max Armor 11/11 with all Upgrades, Spawn in 3 for 6 seconds

Need Fast Tweaks immediately Ruining Games

Unlimited Printing, Shame on People Defending this

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No need build other military buildings, just Golden Tent and your good, stables for Upgrades

Spawn Infinite Torguds like in vid, very balanced

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shame on the ppl defending this, you can do it Fast Imperial 15! and by min 16 you have 30 Torguds

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Apocalyptic vision!!!
It’s raining horses, hahaha!

I’m curious to know when the first patch will arrive!

→ Will it only be in December?


When I tested it a few days ago, I was already looking at a “build order” from a professional player from my country. In the same style as your video.

It really is very ugly
 so broken!
It’s literally raining horses non-stop!

Straight up skill issue.

They need to fix this ASAP, age 4 GH is beyond broken in team games. The new patch note proves my point again, that devs only care about solo game balance. I have brought it up several times that team games severely lack variety in unit composition (horses and camels are way too strong over other units) on the forum, but not a single patch has yet to address them.

The issue with GH is pretty obvious on day 1 after the DLC launched, the fact that you can print triple 400hp units in 6 seconds with only 76 stone and some food is insane, and it requires no production building (golden tent has 20k hp in age 4 which is almost unkillable). This is very different from fast imp Delhi, where you have to wait for a while to build up an army of elephants, and your opponents can easily torch down your landmark and production buildings. As GH, your teammates can even send food to accelerate your fast imp progress, and once you hit age 4 you can single handedly wipe out your opponent team by braindeadly holding w in your golden tent, what a civ.

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Where was their stone income coming from, and how did they get full map control? That video shows a teamgame with the golden Horde player naked booming from the front position, exposed on all sides.

Edit: I haven’t gotten into Golden Horde yet, so I don’t know their mechanics. Can you explain what’s going on in the video to me?

For reference on existing ‘broken fast imperial’ builds: HRE can still get a naked 11 minute fast imperial while grabbing several regnitz relics
 3 TC vil output at a discount and gobs of gold. That’s pretty broken too, assuming you don’t stop it
 is this similar to that?

It spawns 3 Torguuds which has 400+ hp and 11-11 armor (they’re as tanky as cataphracts even if you don’t upgrade them to full stats) every 6 seconds for only 78 stones and 150 food (so each Torguud costs 26 stone 50 food). The fact that they print so fast and the Torguuds are so cheap you can’t really punish the GH player in time once they hit age 4. Your army will be quickly overwhelmed by Torguuds in just a minute unless you’ve also got a GH player on your side.

And even if you deny their food source, it wouldn’t hurt too much because their teammates can directly send food to the GH player to sustain Torguud production, 26 stones really is nothing, not to mention GH players can transform relics into ovoo for extra stones per minute, and 50 food is just the same cost of a villager

This thing is so problematic in team games it definetly need a nerf.Torguuds are knight level unit and too cheaper compared to them.One more thing is their stockyard too op or only am i feeling like that because it feels like they gave so much food.

They are a much stronger knight at max upgrades like 431 HP with 11 Armor

none uses Stockyard when you had this, the Karash edict despite ppl saying its OP or whatever that thing is so bad its not worth talking

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It’s probably because you’re letting them grow, since it’s a slow civilization. Furthermore, according to the data, it seems to perform even better in 1v1s at mid/low levels.

I understand that the balance shouldn’t be focused on a civilization having extreme weaknesses in some stages of the game and extreme strengths in others, and that a more balanced adjustment is needed, but to say that it’s “ruining” team games


It is because even if you attack or be aggressive , good luck stopping 2 golden horde, just 1 need to pop in imperial age and your all dead

just one of them gets to Imperial all your team will 100% lose

its the most unbalanced and strongest civ atm for Imperial Age, no other Civs can pop 3 431 HP 11 Armor Cav in 6 seconds nonstop

and Mongol is a Joke right now because Mongol Age 4 Landmark takes 1 min -90 secs to spawn a batch of Random Unit???

how is that even Fair?

lets make mongols 6 sec Spawn maybe even 3 seconds cuz its random unless Golden Horde where you can select which to produce

You can go full naked imperial and you can age up to Imperial on Min 15, if you are on comms your other 3 teammates can help defend you

Mind you golden horde can spawn free units while aging up to imperial like Byzantine oil

so you can use Golden Horde Khan and Torguds on Feudal and Castle to help defend/ harass and delaying opponent

I suggest you give it a try rather than looking at the win rates. It’s a new civ, after all, still many ppl are unfamiliar with its mechanics or they’ve been testing different strategies, but spawning 3 high hp units in 6 seconds for how few resources they consume is not in any way reasonable. You’ve got multiple ways to survive till imperial in team games. The death ball builds up too fast for you to react the moment you find a GH is in age 4

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I’m telling you, the developers simply don’t care. All they want is to sell more DLCs, completely unaware that this short-sighted approach is like killing the goose that lays the golden eggs—showing total disrespect for the original civilizations and longtime fans of the game. Just look at how China has been repeatedly nerfed. The “gunpowder civilization” label is completely meaningless, and all its unique units are pathetically weak. Even Zhuxi’s Imperial Guard Cavalry can’t defeat the Daimyo’s Light Cavalry, let alone stand a chance against the Torgud Riders spawned from the Golden Horde’s demonic portal—it’s absolutely ridiculous!

I am convinced that the core enjoyment of this game comes from team ranked matches. However, it feels like the developers are taking direct orders from a single pro player—Beast. Whatever Beast says needs a nerf gets nerfed, with zero consideration for actual civilization performance in team ranked or the abysmal solo queue win rates of civilizations like China. It’s as though the game is being balanced exclusively for Beast, at the expense of the entire player base.

The team ranked meta has been completely overrun by Camel Riders and Royal Knights. While civilizations like the Mongols, Ayyubids, and French already had overwhelmingly strong cavalry, the recent introduction of blatantly overpowered factions like the Golden Horde and Warring States Daimyo has pushed balance to the point of absurdity. By allowing one player’s preferences to dictate game balance, the developers are systematically undermining the team ranked experience for everyone else.

Well, I speak with the data in hand until that data aligns with the narrative. What’s more, at higher levels, it’s worse.

If no one pressures me or raids me for 15 minutes, of course I can execute that broken strategy with that civilization.

I’ve commented that it’s not healthy for the balance to have such strong imbalances between early and late games, but it’s not unstoppable (or even close) if you play 3vs2/4vs3 for almost a quarter of an hour and specifically pressure that civilization.

The problem is the dramatic “they are ruining team games”.

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GOLDEN HORDE/MONGOLS NEED MASSIVE NERF!!!

CHECK OUT LINK→

Golden Horde needs Massive Nerfing - Age of Empires IV / IV - Discussion - Age of Empires Forum