You have to cater the game to all elos though. The hd win rate was 49.12% so I think overall it was pretty good. They are only really getting change because it was a civ that the pros never used.
you balance around the top players. not others. if you balance a civ for a low skill player, a high skill player could break them.
Viper also claims they need massive buffs now, and that they were overnerfed. Do you belive the word of your Lord Viper now?
i agree completely with viper. goths are without a doubt the weakest civilization in the game.
Goths midgame is good enough. It is in Imp Age, wegere they get massively countered even by Mongol or Indian Champions (2 civs with no bonii to Infantry) that you see how ridiculously bad they are.
If Goths are to remain a One-Trick Pony civ, then that One-Trick needs to be massively buffed, because they can not rely on anything else.
Heck, even the Franks, another One-Trick Pony (never a better description) civ, at least has full Infantry tech to support the Cavalry in case it is not enough.
sorry but the graph literally disagrees with you. the goths fall off after the early game and donât come back to even an average win percentage until the super late game. that means that they are in fact weak during the mid game.
i agree that goths also need something to help against infantry civs in general, but to say they have a good enough mid game is a flat out lie.
and i agree franks are a very one trick pony civ being full in on the knight line. even their light cav is disgustingly weak. personally, i think franks need to just be giving blood lines period.
some might say that would make them too strong but frankly, (no pun intended), they only have 12 health over other knight civs with blood lines and most of those have something else to buff them up, like Lithuanian relics, or Magyars having stellar cav archers and light cavalry, etc
Franks are still one of the strongest civs in the game, and they do have a full Barracks roster as support for their Knight line.
Goths, however, have no support for their Infantry.
Perhaps a cost reduction on Houses, scalling as they Age up, would be a good idea, or allowing Barracks as a resorce drop-off point.
oh i know, but with the way other civs are getting buffed, who knows how long it will before franks are considered weak. i mean, look at huns. they used to be the go to civ and now they barely see play.
True, it has been an arms race, and older civs are falling behind.
Huns are atleast pretty good, with cheap Cav Archers and Paladins, not to mention a Cavalry UU you can train at the Stables, and deal siege damage. Huns at least have flavour going on for them, Hun Wars are still played to this day.
i think the civs most in need of love right now are -
Vietnamese
Burmese
Goths
Teutons (who only need a SMALL buff).
How about Portuguese. Only way to win with them currently is to turtle until feitoria civ win kicks inâŠ
they have the fast imp feitoria rush but i donât think portuguese need love as much as the rest.
That strategy is more a meme than anything serous, isnât it. And it only works on arena.
Its insane how huns feel weak now. The civ buffing inflation seems to spirale out of control, where does it stop?
i think the best way is to find a happy middle ground.
I know it is far fetched, but in world of warcraft they continued to patch out class weaknesses to make pvp fairer. In resulted in disaster and the release of classic wow.
We donât want this in aoe2 or civs lose their uniqueness.
I hope the devs will find a way both striking balance and keeping the game to its aoc roots
-Vietnamese are strong as it is right now, they got a huge buff last patch
-Burmese is difficult, because they have everything strong (vel Battle Elephants with Faith) except good Archers, and that is mostly from the missing Blacksmith upgrades. If they had those, however, they would be Chinese levels of âeverything we do is greatâ OP.
-Goths have been overnerfed, devs need to focus on them quite a bit.
-Teutons are strong, only their UU is disappointing, but that has an easy fix: allow them to benefit from Sanctity and Fervour, because Teutonic Knights are warrior monks. I like that they lack Husbandry, as they are supposed to be a slow civ, but they already have great Infantry (FU and +1 Melee Armour on Castle Age), good Towers and Monks + Paladin and good Siege.
i agree but at the same time, all we see are the same civs over and over again.
what if instead they nerfed and buffed to give kind of a rotating pool?
and saw zero use in the recent tournament. how strong are they?
if teutons are strong how come they never get used?
Portuguese are fine, even OP on Arena.
Ports are like the Turks, you go fast Imp and make Gunpowder units to steamroll all opposition. They also have FU Arbalests and Champions, with a Gold discount, which they can produce forever, because Feitoria.
HC 3 was awful in regard to civ diversity. Vietnamesse are fine right now. Maybe they could use mansonery but thatâs it
Teutons are slow, people do not want to play slow civs. Even the Viper said this, the only thing bad about Teutons is that they are slow, but they have almost all the important units and upgrades in the game.
Please no, they did this with Starcraft 2, and it only results in endless griefing, and non-competitive players to abandon the game. No one has the time to re-learn several civs every 6 months, much less every month.
That is because you cannot actually make them stronger without breaking them. They boom well enough now, but they are no Khmer or Franks, nor should they ever be.