Graphic effects persisting for too long when Fast Forwarding Replay

:arrow_forward: GAME INFORMATION

  • **BUILD #: latest
  • PLATFORM: Steam
  • OS: Windows

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

When watching a replay in Fast or Very Fast speed, graphic effects such as bullet tracks, gunpowder smoke clouds, cannon shell fire, and fire on buildings last very long. The gunpowder smoke can be especially annoying as they block whole areas of the screen

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Play a game and have a grand fight
  2. View the recorded the game (in fast/very fast)
  3. Watch the clouds of gunpowder smoke, bullet tracks, buildings burning effect, etc.

:arrow_forward: EXPECTED RESULT

:question: What was supposed to happen if the bug you encountered were not present?

When the graphic effects are supposed to last for T seconds in normal speed,
and when you are replaying a match at x N speed,
the graphic effects should last on screen for T/N seconds

:arrow_forward: ACTUAL RESULT

:question: What actually happened (what went wrong) because of the issue you’re reporting?

Apparently, graphic effects are coded to persist for a fixed amount of time regardless of the replay speed.
(You might want to check if this is true for different “Game Speed” settings as well)

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.