Greek Civilization Concept and Why It Should Come To The Game

I am a huge fan of the AoE series especially AoE 3 since I played it when I was 7 but it makes me upset that in the AoE 3 definitive edition there isn’t a Greek civilization. As I am from Greece I have done the only thing a reasonable 13 year-old teen in my situation would do – I have come up with a concept for my country based on the Greek War of Independence.

Buildings

Community block: A building like the village of the Chinese. It supports 20 population and has upgrades for settlers. It costs 220 wood and generates a small amount of liberty points .

Church: Now the church can train both priest and a new unit called ‘Metropolitan’ that gives a boost to units nearby and heals faster. Also, it doubles up as the secret school which offers unique upgrades for your civ.

Government: Replaces the European Capitol. Here are the best upgrades for your civilization. Also, here you can train the governor which you can assign to walk around your town, boosting nearby settlers. As he does so a group of soldiers would gather accompanying and protecting him.

Coastal batteries: A defensive tower equipped with swivel guns and cannons to easily defeat infantry and sea invaders.

Blacksmith: Instead of the arsenal, the blacksmith gives unique upgrades but only for this civilization.

Livestock: Nothing has really changed here but you can also train a special settler shepherd who can gather food from animals faster.

Bulwark: A smaller wall with the half hp of a regular wall , but your infantry and swivel guns can be assigned to take cover behind it while firing to take less damage. You can’t build too many in the row, so your army can pass them because you can’t build gates. Furthermore, they can connect with coastal batteries.

Consulate: This is a building like the one the Asian dynasties have but instead of having to choose allies, there will be stable choices of Philhellenes (soldier groups from the UK, France and Russia) and to call them you have to use liberty points. Each ally gives a unique upgrade.

Salt works: This building can only be built near water or specific places on the map. Settlers from here theoretically gather salt but give you gold. Used for late game gold gathering.

Olive Groves: Replaces the mill. Settlers will gather food as usual but they would also gather olives which can be sold to the market for coin and food.

Of course, there will be the classic Dock, Barracks, Stable, Artillery Foundry, and Market without any major changes.

Army

These are the units the Barracks can train:

Evzonas: A heavy skirmisher armed with karyofili musket and for hand attack, gatagan sword.

Armatolos: A lighter version of Evzonas also armed with the same weapons.

Kleftis: A very light semi-infantry, semi-scout soldier that can go in stealth mode. When he is in stealth mode and attacks, he delivers a powerful blow; if he does not go in stealth mode in time he is kind of useless. Great for ambushes!

This is the unit the Stable can train:

Ephippos: A light soldier armed with gatagan sword riding a horse. Better at supporting and raiding.

These are the units the Artillery Foundry can train:

Greek Arsonist: Replaces the Grenadier. The only thing he does is to sneak up on the enemy bases and with his special attack throws Fire Pots to damage everything in the area he throws it in.

Swivel Gun: A fast-moving and fast-deploying gun in a Y-shaped base similar to a bus gun. It can hit multiple targets and can go in stealth mode. Great for ambushes paired with Kleftis.

Mountainous Cannon: Same thing as horse artillery but gets a boost when firing from a cliff.

Light Field Cannon: A cannon faster and lighter than the falconet and needs 3 population instead of 4.

Mortar: The classic mortars all Europeans powers have.

Navy

This are the ships the Dock can train:

Sponge ships: In the Greek seas there aren’t any whales to gather gold from. Instead there will be sponge fields which you can gather coin from with sponge ships. No matter with what civilization you have entered a match, in a Greek map you will have this in your dock.

Pyrpolikon: A small but fast ship filled with gunpowder like fire ships that has more hp. It has a bigger explosion but takes more time for the gunpowder to detonate.

Schooner: An extremely fast ship that can dodge cannon balls and shoot while moving but causes significant less damage.

Mpriki: The biggest ship of the Greek civ. Slow but equipped with heavy artillery and swivel gun and has a tremendous amount of hp.

Trading Ship: Fast ship that goes to sea trading docks of yours and your allies and brings back coin to your dock.

Unique Map Features

Oppressed Communities: A neutral community guarded by Ottoman or Venetian soldiers. Defeat them and you take control of it. It can produce unique native soldiers like Cretan Skirmishers, Maniot Lancers and Souliotes .Also it generates liberty points.

Sea Trading Docks: A neutral dock controlled by Ottoman or Venetian ships. Take control of it by defeating them and soon neutral ships will come to bring you resources. You and yours allies’ ships can come to trade here.

Neutral Castle: Throughout the map you can find castles which are the bases of Ottoman or Venetian troops. After you destroy it, it becomes a destroyed castle. You can repair them to control the area but this comes at a great cost of resources.

Ambush Houses: A neutral building which ranged infantry [and if you are playing with Greeks swivel guns] can enter. The enemy can only see you when you open fire. For the building to be neutral again, everyone inside should be killed. After this it will be ready to be used again.

Rocky Reefs: Instead of the sea being a plain body of water, these undetected rocks will make it something more. They can do a lot of damage and there is a chance the ship will be s tuck and unable to move.

Unique Mechanics

Liberty Points: Every time you destroy enemy buildings or kill enemy troops alongside with xp that you get, it also gives you an amount of Liberty points. You can use them to call European powers to fight with you from the consulate.

Age Changes

Age Changes: The Greeks didn’t have colonies at this time so the colonial age should be changed to ‘Agrarian Age’ and the rewards should focus on economy rather than building an army.

Age-Unlocking Generals: Depending on your decisions on the advancing procedure, you unlock a general for your army which gives a boost to the troops of their kind. They can be trained from buildings that train their type of units.

Ideas For Deck

The deck of the Greek civ in age 1 and 2 in my belief shouldn’t have many differences from other European decks.

Age 3

Philhellenic soldiers: The Greeks didn’t have any Mercenaries but Philhellenic soldiers from other countries, so there would be a card like Russian Platoons and French Cuirassiers.

Shipments providing immediate resources: A great addition to the Greek deck would be a few cards that instantly give resources [for example Haitian Recognition]. This represents the economic help Greeks were getting from different countries.

Fort Palamidi: Instead of the old boring fort, Greeks had Fort Palamidi. The card sends four wagons because the castle is too big. If one is killed, you can send settlers but it would take even more time. Also, it should look more like as Agra Fort.

Self Defence Systems: There will be some cards that equip buildings and ships with swivel guns like, for example, trading ships to defend themselves so the main army don’t have to intervene.

Rebel Bodies:Before a stable army was created there was Rebel Bodies. The cards would send you a group of two different types of units**.**

Age 4

I think Age 4 should have the same ideas from Age 3 but better. As the Greeks didn’t have heavy artillery or factories, there would be the Philhellenic Institution which over time gives random resources and foreign troops.

Conclusion

To sum up, this is my Greek civilization concept. If you liked it, please do give an upvote and write a comment. If you didn’t, please tell me why! If you want to add something, write freely. For this civilization to come to the game we all need to start making forums with this theme. I really believe and hope you all agree that adding Greece it is a great idea as Greek mods seem to be very popular among the players and it will also open up a bunch of new opportunities. They could be paired with other revolutions such as the French and the American Revolution or the Serbian and Bulgarian one. Stay tuned for my other project too. Bye for now and thanks for reading!

2 Likes

I would view Greece more as a revolution than a civilization. The logical thing to do here would be to add the Greek Revolution for the Ottomans and expand the Metropolis card deck just as they did with the French Revolution. This way, we could access a mini-civilization once we reach the Industrial Age and revolt with Greece. The Greek Revolution seems like a very good addition since it was an important movement in the European wars of independence. I hope that at some point the developers will take the time to add this and more content if they ever resume development on Age of Empires III.

4 Likes

Problem the Greeks were not independent during the time-frame of AoE3, the best thing is to make them a revolution, they did a good thing with the french revolution and the empire, I hope that one day they do the same for the greeks.

We already talk about this before : Greek Revolution and some minor improvements

2 Likes

Here’s my take on a Greek civ for the game:

Features

  • Starts with 6 Settlers, 300 food, 200 wood, 100 coin.

  • Destroyed buildings spawn ancient ruins, which trickle experience until destroyed.

  • Barracks and Stable units bring Philhellenes which train alongside them.

  • Chooses politicians to advance in Age.

  • Explorer obtains slightly more resources from Treasure.


It works like this:

Both Stables and Barracks have a list of units to choose from:

Barracks

  • Pikeman

  • Musketeer

  • Rodelero

  • Halberdier

  • Cassador

  • Hospitaller

Stable

  • Hussar

  • Cossack

  • Dragoon

  • Carabineer

  • Oprichnik

  • Cuirassier

Unlocking any of these units costs 1 shipment and locks any units you had chosen previously (if any). Once unlocked these units will blocktrain alongside anything you train from their respective building, allowing you to quickly mass an army (as you’ll be training units in blocks of 10) while also giving you permanent access to an auto-upgrading consulate unit. You can change which unit it is at any time, assuming you have the available shipment slot.

Unlocking an unit will increase the train cost of all the units in their respective building, to adjust for the extra units they come with.


Techtree

  • Town Center - Trains Settler.

  • House

  • Market

  • Mill

  • Estate

  • Capitol

  • Livestock Pen

  • Stable

-

Lonkhistes- Lance Cavalry, replacing Hussar. Similar situation to Naginata Rider where it’s more specialized against skirms and artillery specifically rather than an all around unit. Available from Commerce Age.

Zeugitis - Carabine Cavalry, replacing Dragoon. Somewhere between the Dragoon and the Carbine cavalry in terms of balance between rate of fire and hit points. Available from Fortress Age.

  • Barracks

Cheirosiphoros -Archaic siege infantry, utilizes a portable flamethrower, setting enemy units on fire which slowly damages them over time. Can only be upgraded to veteran. (Yes they are anachronistic, but I can have 1 break from history, as a treat…)

Armatole - Heavy infantry, good against other heavy infantry, bad against anything that comes within melee range.

Palikar - Light infantry, serves the purpose of a crossbowman or skirmisher. Gets outclassed later in the game but they serve their purpose.

  • Monastery - Rather than Taverns like other european civilizations, they get Monasteries, like the asian ones. Which means their explorer gets extra, unique, upgrades as well as the normal access to (Repetant) outlaws and mercenaries.

Artillery Foundry

  • Grenadier

  • Falconet

  • Culverin

  • Mortar

  • Petard

  • Church.

Priest

Maniot – Replaces Spy. Unlike Spies, Maniots have better combat stats, having less multiplier against mercenaries in exchange for just being better at combat.

  • Arsenal

  • Walls

  • Outpost

  • Dock - Trains

  • Fishing Boat

  • Galley

  • Galleas

  • Frigate

  • Monitor

  • Fire Ship


There, hopefully pasting onto the forums didn’t break the format too bad. The definitive Consulate unit BS civ, which sounds pretty appropiate for the Greek Independence war which was carried a lot by foreign brigades of romantics. I don’t think they are more ill fitting than, say, mexicans, and we can throw a couple byzantine references here and there for good measure. Dunno if it’s DLC material, but as a mod civ I believe they have legs.

Also yeah, I wanted to give them a strong naval play without making it too overt, so they’ve got an unorthodox navy that can easily pack a punch just from fielding ships you don’t see normally. The Fire Ships are the explodey ones from the campaign, yes.

If i remember well the time frame of AoE 3 ends in 1850 and bro What you did is to add the consulate units into the barracks stable genneraly your concept is not bad but i beleive should have chance to come to the game

And i think if the developers like this concept they will not care about the time frame

What is your opinion

and i really apricate that you read all of this and reply

There are several concepts that doesnt fit aoe3 design, very simcity-like.

I liked the bulwark idea, now is possible with the damage aura spoonge introduced on knights of Mediterranean.

As others said, it could be added as a revolution for Ottomans using existing assets.

Yes, I’m thinking of something like the Greeks from WoL…

Yes, I think the same… first a revolution like the Romanian one, and if they get more resources, a Balkan DLC with Serbia and Greece…

Technically yes, since AoE 3 goes up to 1876 (or 1917 if you count the Finnish revolution)…

I like a good Civ concept topic!

My take would be to position Greeks as a rebellious and raiding focused Civ who pivot to a a more formal one in later ages.

whilst not independent until the 19th century, there were loads of independent and rebellious networks, societies and entire regions prior.

For a example:

Maniots - these guys were excellent guerrillas and pirates due to mountainous and coastal region, and took part in uprisings.

Souliotes - a rebellious confederation of clans in yep, mountainous regions

Sfakians - again a similar setup with raiding, piracy etc from mountainous settings.

and of course, many other ‘rebel’ communities…

So with that in mind, I think this could link quite well with your Community Block (though I’d suggest a more flavourful name) as these were where the various Greek peoples were forming uprisings and staying pretty independent. Maybe some kind of more military version of China’s migration shipments with vils,l - springing up small armies of Maniots or whoever.

Weird that it was not a revolution choice already, it seemed like a pretty obvious choice for revolution

3 Likes

But generally now talking do you like it?

If yes share it please

I am working on Balkan DCL if anyone careS

2 Likes

It appears, but as an ability of the House of Phanar…

2 Likes

It would be good if that button somehow enabled some kind of special militia in urban centers and TPs to make it more in line with the mechanics of revolution.