Greeks need a lot of nerfs

Poseidon has a 50+ win rate against every god. He has 60% plus against some gods. Zeus is almost as strong as Poseidon. They nerfed Hades, but he is still very viable. Greek is too strong. If you let the game go late, you will get crushed by their army. They have Centaurs which are too strong in the early game, making it so easy to kill villagers. Hippeus + Centaur spam is used by way too many players on the Ladder currently, and almost half the players are playing Greek. It’s so easy to abuse many gods with Poseidon right now in ranked.

Sure there are gods with some overpowered mechanics like Isis or Odin, but Greek overall is too strong.

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Greek villagers are too good.
Norse villagers are 5% worse at everything, Egyptian villagers are 10% worse at everything and Atlantean villagers are 50% better but cost 100% more resources and population.

The reason why Poseidon and Odin are so good is they both have a god power that helps with early game hunting.
I don’t think those gods should be changed, nor their god powers.
Instead the maps should be changed to give more hunt to everyone to make those god powers less impactfull.
Alternatively make hunt less favourable over berries and/or herdables.

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I’d start with following:
Centaur Cost 180W 12 Favor → 200W 14 Favor. Reasoning: Extremely strong
Hypaspist: Hitpoints 95 → 90, Cost 60F 25G → 60F 30G. Reasoning: Too cost effective vs non-infantry melee due to high hack armor.
Prodromos: Bonus vs Cavalry 3.5x → 3x. Reasoning: Overpowered, mainly problem for egyptians that since all their migdol units melt vs greek.
Hippeus: Rate of Fire 1.0 → 1.1. Reasoning: Rate of fire reduces their overall DPS and makes their attack animation take longer thus raids are easier to catch.
Scylla: Hack armor 40% → 25%. Reasoning: Adds clear weakness against hammer ships and other myth units.
Heroes: Olympian Parentage (Current Zeus UT) is now available to all greek gods and only provides +25% hitpoints to heroes. Poseidon/Hades hero hitpoints reduced until Parentage is researched. Zeus UT now grants 200 of each resource for 30 favor (researched at town center).

Regarding the sclya, and naval MU in general, it is archer ships that perform best against them once heroic fleet is researched, rather than hammer ships.

I think the problem with lure are the sheep, not the hunts themselves.
Also Poseidon speed bonus for cavalry is very powerful, as it allows cav to connect faster to their target.

They should change Centaur skill back as before.
Arrow rain is too strong.

6 Likes

If we are to fix the gather rates, IMO they should bring back norse gatherers to 100%, and buff empower to 25% (with ra secondary empowers being 60% of it which is 15%, like it was in vanilla).
And atlantians can also get a slight buff.

Though I thinks balance overall is tricky at this early stages, and greeks have the obvious advantage of being the easiest to learn for new players, maybe affecting the statistics.

I remember many people complaining about Poseidon being the worst during the beta, it’s kinda funny how fast things can change.

Zeus and Hades actually don’t really have high win rates so I don’t really think it’s Greeks that are generally OP.

Generally Major Gods that give you some early game advantage are the ones leading the leaderboard because games don’t last long enough for late game bonuses to be that relevant.

Sometimes it seems to be Minor Gods like Heimdall or Prometheus that are the reason for the success of certain Major Gods.

It is strange that Gatherers are worse at collection natural resources (Food, Wood and Gold) but equal at farming.
Shouldn’t it be the other way round?

Make them equal at Food and Wood collection, only worse at Gold to keep Dwarfs relevant.
Maybe even worse then Greeks at farms. You can always pick Skadi if you want more food from farms.

That would help and make the mechanic more interesting.
Ra is underperformed so maybe bring his Priest bonus to 70%?

Maybe allow empowering to boost villager production by 5-10%, this wouldn’t be OP but remove the strange exception.
A lot of new players just empower the TC because they think it makes it train villagers faster.

tbh. what I’d like to see the most for Atlanteans would be a way to directly train heroes. Just make them cost as much as the unit plus conversion and make the train time longer.

Yeah. But not sure how true that is after a few weeks.
Also Greeks are not generally performing that good it’s only Poseidon that is over performing.

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Greeks got a nerf in last update. The following is win rates:


So you can see only Poseidon from the Greeks have a winning record.

If you nerf Poseidon nerf Lure by making it no longer act as a Food drop off site which saves you some Wood helping you to age up sooner. See how much of a effect that has on him before doing anything else.

Now talking about Loki make it cost some Food and Gold to turn your Gatherers and Dwarves into Berserkers. With Odin make his Food bonus only effect hunts.

Ra needs a buff and making his Monument Empowerment better is a must because I don’t use it much if at all because early on I use Pharaoh on Granary for max Food and with the starting Priest on Mining Camp for Gold to help get into Classical Age faster and once click up have Pharaoh on Mining Camp for max Gold and use Priest for scouting and getting Relics and with new Priests made use to empower Granary and Lumber Camp to boost Food and Wood.

6 Likes

For posidon you could remove market and stable wood discount. With the already improved speeds and exchange rate they are better anyway.

The others are below 55%, so I wouldn’t worry too much. I would rather buff the 45% and below ones and see its effects first.

With empower at 20% that’s a good start, as it would make it 14% for Priests- more on par with the old 15%. (If i remember correctly)

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The problem is not the Greeks in general, but Poseidon.

Hades and Zeus are not performing very well at the moment.

Some say Lure power, I say they should adjust the centaurs.

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Strong Hippeus might benefit Poseidon more then the other Greeks. Maybe something as simple as an increased training time. Forcing Poseidon players to build more Stables and delaying attacks a little.

Maybe Lure should be changed. Now that it’s recastable, maybe it should scale though the ages but start weaker then it’s now.
Maybe no free food in Archaic Age and then more free food in later Ages.

Don’t think so. Arrow rain is fun conditional ability and old special was only used for oneshotting units, mostly villagers and myth units. Old special was super toxic.

I will say FE created or changed most stuffs are fun, but some of them are disaster to balance.
AOE3DE is an good example.

Your adjustment to centaur, will change nothing in Red bull cup, Zeus won a game in 6 min by just free age up centaur rain arrow + 2 heroes.

Honestly, Zeus is balanced, you just have to go defensive if he goes for centaurs. Hades is weak if the player isn’t defending very well, but nearly impossible to kill if they go heavy on turtling. Poseidon is definitely broken, though.

You can get insane value from almost any age up myth unit if enemy feeds kills to it. If problem is centaurs killing units by using several “special abilities” at once, one way to balance it is to make having several centaurs more expensive. After all, 2 extra favor take 20 seconds to gather with 1 vil and 20 wood takes 20 seconds with 1 vil. Issue is not that centaurs are much stronger than cyclops/minotaurs, just that they’re much cheaper.

This Red Bull cup JSS.RecoN didn’t train any centaur, your suggestion doesn’t work.
Even you makes Centaur 5000 wood 50 favor he would still win the game.

Rain arrow makes a single centaur kills a viliager by 3~4 skill shots (I forget the actual number) in old AOM and it changes to kill almost a batch of villagers

Bro, you must really #### ### ##### so much

I say they should bring the 2x tower bonus vs cavalry.

Yea, centaurs are strong so I suggested significant nerfs to them. And old centaur special would be even more opressive.

Overall, age up myth units win games, so I don’t really understand your reasoning. Cyclops can damage 20 units with 1 throw, colossus can take down 3 fortresses, einherjiar can buff whole army, valkyrie can kill 2 myth units without dying, 1 scorpion man can easily kill 10 villagers. What is next, are you complaining about 51% winrate kronos rush because 80% of that strategy is early prometheans?

Of course if you cherrypick one situation where an unit is strong, then you can come up with a reason to get even the weakest units nerfed.

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Why are you so mad? Is it because you play too much AoE4? Unfortunately AoMR was just released and is in need of some balance changes.