The files seem to be png and i noticed the file format is different for DE. Also i have no clue on how to publish the mods either. Can any one kindly tell me in short the steps i need to make this work here? I am looking for the following:
Do i need to convert .png -> .dds
Do i need to worry about the resolution of the textures? I do not mind if it isn’t 4k
If i need a tool to convert, what would it be?
How can i test this? How can i know the naming convention of each terrain? I can see some examples from the current terrain mods already available for DE, can i use the same names?
How can i publish a mod? Any step by step guide or picture tutorial? Steam Workshop had a great guide, i couldn’t find it here.
You can also replace the actual game files to test. AoE2DE\resources_common\terrain\textures\2x
The easiest way is to download an existing texture mod. Delete the textures, put in yours and delete the json and preview image. Then you can either zip and upload to the website, or you can put it in your local mods folder, and publish it using the ingame mod manager.
Thank you for your reply and help. I had one small issue perhaps you can solve. My terrain works great but i had some friends report issues.
When they delete a farm (or farm expires) it totally disappears and becomes part of the terrain. I know the reason, i replaced pretty much all terrain to one single Grass terrain so i believe that is why it is happening.
What i would like to know is which was the original terrain(file name) that was responsible for the dead/depleted farm? This way i can put that one back and the issue should be resolved.
Any chance you would know this? Here is the list of files i had my texture pack work on:
This is in 2x folder i do not know what the 1x folder is for either. Perhaps you can explain. Thank You!
The files in the 2x folder are (mostly) 2048x2048, in 1x they are 1024x1024 (mostly).
IMPORTANT: the game only uses the 2x folder, so your modded files must also be in 2x (even if you do a smaller size)
Hmm, so the game only uses the 2x folder, even if you don’t use the enhanced graphics mod? I was assuming it would use 1x if not using enhanced graphics mod, and 2x if using enhanced graphics mod. Then what is the point of the images in the 1x folder?