The files seem to be png and i noticed the file format is different for DE. Also i have no clue on how to publish the mods either. Can any one kindly tell me in short the steps i need to make this work here? I am looking for the following:
Do i need to convert .png -> .dds
Do i need to worry about the resolution of the textures? I do not mind if it isn’t 4k
If i need a tool to convert, what would it be?
How can i test this? How can i know the naming convention of each terrain? I can see some examples from the current terrain mods already available for DE, can i use the same names?
How can i publish a mod? Any step by step guide or picture tutorial? Steam Workshop had a great guide, i couldn’t find it here.
You can use an online converter (https://www.aconvert.com/image/png-to-dds) , but getting a plugin for Photoshop (https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop) or whatever image editor you might have is a better idea because it will be faster, and you can produce DDS files that have a smaller filesize while still being the same resolution. You don’t need to include/generate mipmaps, but it looks better if you do.
You can also replace the actual game files to test. AoE2DE\resources_common\terrain\textures\2x
The easiest way is to download an existing texture mod. Delete the textures, put in yours and delete the json and preview image. Then you can either zip and upload to the website, or you can put it in your local mods folder, and publish it using the ingame mod manager.
Thank you for your reply and help. I had one small issue perhaps you can solve. My terrain works great but i had some friends report issues.
When they delete a farm (or farm expires) it totally disappears and becomes part of the terrain. I know the reason, i replaced pretty much all terrain to one single Grass terrain so i believe that is why it is happening.
What i would like to know is which was the original terrain(file name) that was responsible for the dead/depleted farm? This way i can put that one back and the issue should be resolved.
Any chance you would know this? Here is the list of files i had my texture pack work on:
g_bc2.dds
g_bc3.dds
g_bc4.dds
g_bch.dds
g_beach_wet.dds
g_des.dds
g_ds2.dds
g_ds3.dds
g_ds4.dds
g_ds5.dds
g_fm2.dds
g_fo2.dds
g_for.dds
g_for2.dds
g_gr2.dds
g_gr3.dds
g_gr4.dds
g_gr5.dds
g_gr6.dds
g_gr7.dds
g_gravel_default.dds
g_gravel_wet.dds
g_grs.dds
g_ice.dds
g_ice_beach.dds
g_pal.dds
g_pal1.dds
g_qs.dds
g_qs2.dds
g_r01.dds
g_rck.dds
g_rd1.dds
g_rd2.dds
g_rd5.dds
g_rm2.dds
g_rock_wet.dds
g_sh3.dds
g_snd.dds
g_snf.dds
g_sno.dds
g_sr2.dds
g_underbrush_leaves.dds
textfile.txt
This is in 2x folder i do not know what the 1x folder is for either. Perhaps you can explain. Thank You!
The files in the 2x folder are (mostly) 2048x2048, in 1x they are 1024x1024 (mostly).
IMPORTANT: the game only uses the 2x folder, so your modded files must also be in 2x (even if you do a smaller size)
Hmm, so the game only uses the 2x folder, even if you don’t use the enhanced graphics mod? I was assuming it would use 1x if not using enhanced graphics mod, and 2x if using enhanced graphics mod. Then what is the point of the images in the 1x folder?