Hand Cannoneers bad state confirmed

only against trash units. against pretty much anything not so much.

except you know, it takes 260 seconds to tech from militia to champion…and the point again. is that there is NON GOLD counters to power cavalry and power archers. why do your power infantry get to be the one without a non gold option?

1 Like

I didn’t do that, and I kow that’s a big issue because the eagles outpace the champs. A heavy infantry shouldn’t be faster than champs.

1 Like

You could also make spear line to counter the heavy infantry, but if champs do, it is fine, because champs are “almost” trash in my eyes. You only need a much less goldluster counter and the militia line could fill this role easily.

then it won’t be made. look at TK, they are heavy, and slow and how often do they get made?

the spear line that caps out at 10 attack for most civs is somehow going to do well against heavily armored infantry? um what?

except again, it takes over 4 minutes to tech into champs. if you’re already behind that’s not a VIABLE OPTION.

1 Like

So you use the argument that infantry is terrible atm against making a better infantry???
I’m out of this discussion…

2 Likes

no, the point is that if you are going to make a power unit infantry that is supposed to compete with knights and archers, its absolutely going to need a reasonable counter, including goldless options. and saying “tech from militia to champion” isn’t reasonable.

2 Likes

gunpowder units should get a bit better.

6 Likes

Warhorses were extremely prized possessions, thet needed professional breeders and handlrs throughout their life.
A Knight would not ride into battle with a drafthorse, for example, as those were only good for farming.

There were several breeds of warhorse, in the past, that are completely lost today, because War no longer requires horsemanship, and those breeds were just crossed with recreational breeds for entertainment purposes.

Warhorses were also trained since young, to not be afraid of weapons or fire, precisely so they could be used to charge the enemy on the battlefiels, so they also underwent training.

In the Middle Ages, military horses, camels and elephants had Barding Armour, which was fit-made to wrap the individual animal in cloth and metal barrier, while not hindering it’s movement or breathing.

2 Likes

No, the selling point of the Militia line is that they kill Trash and Eagles quickly.

1 Like

if you think a second time you will figure out, that this is included in my statement

That’s also why you almost never see militia line in teamgames ;).

I’m also not a big fan to see them as eagle counters. Eagles are trained to counter archers and raiding. Militia is just too slow against that. Its better to use cavalry and use the mobility to your advantage. I know it looks a bit odd, but it makes sense because you get better raiding + mobility for less gold investment.

I think till the UT come in, knight line is also res efficient vs eagles.

1 Like

Well they merely copy-pasted the pike/cav interaction. The art of countering eagles and cav is to keep them running away from what they would like to snipe.

Cav is indeed good at countering eagles, but more civ have good infantry than good cav, and eagles coming out of barracks mean making pikes is more convenient for mesos. On the other hand infantry forces them into a gold counter unit so it drains their res that much faster.

5 Likes

Why not? Swords were anti-Infantry weapons, so weird but still iconic Swordsman-style unit (there was no such thing in the actual Middle Ages, Swords were sidearms, like Daggers or modern Pistols) should be good against Infantry.

They clearly demolish Spearman line units, have bonus against Eagle Warriors, and cost-effectively beat all Infantry UUs.

It is actually a decent unit in of itself, and makes perfect sense in the game environment.
It is a shame that, because this is a game, Ranged units and Cavalry render them ineffective at anything else, but that is how game mechanics often work.

A player is not a Medieval Lord, he will not lack Knights because he has not enough Noblemen rich enough to arm themselves, or lack Archer and Crossbowmen because he does not have enough military carpenters, hunstmen or weapon instructors.

Therefore, a player will be able to field a proportionately much larger Archer or Cavalry contigent than most kingdoms could afford to, in the period.

That comes with being an immortal and untouchable god, that watches downwards from a serious vantage point, and does not even need cartographers to make sense of the lands and seas one of his subjects is currently seeing or has passed through.

Otherwise, the game would become a chore to play.

1 Like

Halbs are not good counter against paladin…

1v1 paladins kills FU halbs un 4 hits, with a rof of 1.9 that mean they need 5.7 from the first hit to kill them

With a rof of 3.05 halbs can only make one hit after the first one, at the most they can do around 70hp dmg to a 180hp unit

They are ok against cavaliers since they have less hp and halbs can survive enough to make an extra hit, but paladins are another level.

they are insanely cost effective, they are not pop efficient though.

and 2 of them will kill a paladin, for the cost of 70 food and 50 wood.

3 Likes

Compare the halbs countering paladin with skirms countering arbalesters, the first does 30% dmg to the unit ir supposed to counter and requires a expensive upgrade

Skirmishers just destroy archers with a cheap castle age upgrade

I’m not saying halbs should do the same, but they need to counter better paladins, just a little faster rof (2.8 or 2.9) or 1 ma would make them a lot better

yeah but one has a far bigger impact on the game. and look at the cost of teching into Paladin. arb is 350 food and 300 gold and 50 seconds after hitting imp.
paladin is going through cavalier to paladin 1600 food, 1050 gold, and 270 seconds.

should something that expensive be countered as easily as skirms counter arbs?

2 Likes

I’m not asking for the same level of counter, but 1 ma would garantee and extra hit for a halb and wouldnt change a thing to cavaliers. And a extra hit would mean that 1v1 paladin would lose 50% health

Also halb upgrade aint cheap on gold and the only used for the unit is to counter cav, that they make another hit to a paladin is not that crazy, would make more important both halbs and HC, and many counter units that could still be used against halbs both un 1v1 or tg

Halbs are significantly cheaper and easier to upgrade than Paladins are.

Arbalest are way less hard to micro because they have a shorter fire delay it would make the result even more one-sided.

This was one of his worse videos if I remember correctly he only used them against non moving units witch negates the downside of no ballistics.

1 Like