Haud status for balance

In real combat, the WC is always exerting influence, you have to know where to position it to take advantage. (this is balance of civilization, the Shogun should be similar)

Yes, but it was corrected recently by giving to MR more multiplier vs. artillery, now it feels much better.

Yes, this is true, but giving the Kanya more HP or attack to make it more similar to the Hussar is not going to solve it.

It’s not very good to compare units like that, at least in AoE3, where units can vary a lot between them. Test the kanya against skirmishing or artillery, and it will perform similarly to the hussar even without a WC nearby. If you want to counter uhlans with kanyas, better use tomahawks or MR.
On the other hand, most Haudenosaunee units in the late game are by far the best military units. FP is the second best skirm in the game, the MR is the third best goon, the light canoon is the best artillery piece, and the kanya, toma and mantlet are not bad, they scale very well.

Yes

I am main haud, and it seems to me a strong civilization. If people don’t use them, it’s because native civs aren’t popular in general, and haud needs some skill to get the most out of it.

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In fact what I consider is they should cost less. Otherwise 4 cav in age 2 will be 3 cav.

From my game play as I said. It is rare chance to let Haud stay until even mid game, as boom civs will outboom a lot, other aggressive civs have military advantage from beginning.

I have nothing to supplement.

Just a reminder to the video.
Kanya : Uhlan is 10:10, means Haud gained 20% more cost in this test.
To add WC aura + dance additional bonus to Kanya, while have to add back 2 Uhlan to be same cost.
I don’t think result for Kanya is better than the test.

Just whopping in to tell you that you shouldn’t compare uhlans to kanyas in direct fights, these rarely should happen. How will they perform against each other has no bearing on how they do their intended jobs.

Hauds have the best artillery in game. You should always be going for fast(er) industrial to abuse those units.

Hauds fully upgraded inf units are some of the best in the game in their classes. Their economy is also borderline broken if done properly.

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Just wanted to say that Forest Prowlers are the best skirm if fully upgraded, and that Haud were always the native infantry civ, cav is Lakota territory, so it is fair if their cav might appear subpar compared to other cav in a direct confrontation…

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Best skirmishers, best artillery, decent trash unit, decent musketeers, strong economy. Pretty sure hauds are not the problem here. Especially team game where you can easily reach the later stages for powerful units. Oh well.

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I wouldn’t say that Hauds were intended to be the Native Infantry civ, I think of them more as the Native Gunpowder and Artillery civ. Then you’d have the Lakota as the Native Cavalry civ and the Aztec as the Native Infantry (especially melee) civ.

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In team games haude or iro are great militarily with good units but suffer from economy especially in late game where they have very few cards for farm upgrades and plantations or whatever they are called basically compared to most civs you will fall from economy and mid game you won’t have that big spam power, other problem is that their money boost is really too expensive for the value it gives it’s quite stupid this nerf being that then they get some sort of open pit mines with the same percentage but more expensive and civ warchiefs don’t have the 2 money boost. Also the mechanic of building the tribal market is quite stupid however you are next to a mine for “fur trading” it is simply a way to nerf iro and lakota

You make me laugh again. However I have nothing to discuss with you about the balance.
Otherwise I wonder if I say sun rise from east, you will have a record saying sun rise from west.

For above opinion, I respect people said, but I trust data and figures more than only personal talk due to everyone will have their bias including me, while data shows Haud has lowest pickrate and winrate in 1v1, plus their toma and cav these 2 early main units, are much sucker than general even plus WR.

From my record for team rank game, I don’t have any memory that I met Haud opponent once in the game. In causal games with my friend, this civ is only picked while they are just want to have trolling game. What I heard is a 2000+ team game player said he stood enough using Haud in team game anymore from our weakest civs game, which made us laughed.

Hauds have 3 key options for economy late game:

Lifestock booming
Infinite all resource cards
Infinite builder wagons

The last 2 are obviously closely related to the community plaza, so there is some degree of micro involved there.

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In fact I am not expecting too much on this civ as previous said native civs are less people to use.
What out of my prediction is the bias on this civ is so serious.
People can point at the civs with lowest pickrate and win rate to say they are strong and trying to list bonus one by one sounds complaining why do they still have bonus, while the bonus is already not the bonus, seems they want to completely destroy this civ from the game.
The Chinese tournament pickrate and winrate table provided before also only 3 picked and 1 won only for such strong civ.
This really surprises me. What a pity civ.

I just wabt 2 nerfs: removing pop reduction from field canons and healing wheels

you play haud ? @Moonshadow7475

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You will know why I had this reply to him if you talk to him more.

For people who consider it is not fair to Uhlan 10:10 againist Kanya due to Uhlan cost 20% less.

This time change back hussar, that is same cost, Kanya with WC aura, while WC is not possible to catch up Kanya always in the real game.

Do I need to say Kanya are strong those they still can kill 6 hussar?
Hussar should die 0 to prove Kanya weak?

Extra:
For people said the video didn’t have micro
I put my noob micro here.

Ocasionally. Why?20 characters

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then you have to teach me the civ :smiley:

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Maybe not in supremacy but in treaty they can reach 109 villagers, their cowboom is the fastest (age5 farm upgrade boost fatten rate too) while they dont spend pop space since earth dance gives them 30 more slots

Yes this is true but it doesn’t really replace the European economic upgrades, farms are the slowest compared to mills, paddy fields and maybe even African farms, Aztecs will already find better upgrades for late game economy and lakota have bison infinite and increased gather speed on hunt thanks to cards, iroquois can’t compete against many economies in the game talking about supremacy the infinite chests in 4 ages don’t make up for the lack of these cards because you already have to send a lot of cards to upgrade units and then every time you get an expedition increase the xp needed for the next one, play late or especially mid game the comunity plaza is played mainly for the attack or fertility dance if it is to boom it is supposed to be an active game where your opponents they don’t give you any break and they always raid you. However I said where is the problem with this civilization in the team game in supremacy, almost nobody uses it and those who use it often lose for this reason, it’s not my problem I stopped playing and it wasn’t even my main civ.

I don’t understand what’s the point of this civilization, what would you use it for in team games? It still has a good fast rush but at high levels they don’t stand by you rushing them, it was nerfed in the rush, no real economy boost was given in the mid and late game, they were nerfed on their early economy because they have to spend time and some resources to build the tribal market and now they have an upgrade for the tribal market with the same percentage of open pit mines and also more expensive, it doesn’t make sense. He has great units especially in late game but if you don’t have the economy don’t spam them properly.
If I have to play this civ I’m going to play other civs that do the same job done 100x better with a strong economy in mid and late game or even early game