I wanted to port Last stand scenario from the Dawn of civilization demo campaign from Age of empires 1, but couldn’t. Tried using this GenieEdit method, but did not succeed; I even tried opening the original .scn scenario with UpatchHD through its editor, saving the map with the same name but under the .scx format, but, while that worked, when I tried converting again the .scx from UPatchHD to AOE2 .scx, it did not work.
My idea is to port the map to Return of Rome, eventually, but first I would need to port it to AOE2.
I was unable to convert the scenario with GenieEdit, too. I asssume the scenario includes something from an earlier version of AoE that the app is not able to handle.
Anyway, I opened it with Rise of Rome, saved it, opened it with The Conquerors, saved again, now it can be opened with DE.
The problem is that the scenario is littered with Gaia buildings, heroes, rubble, and other stuff. These were mostly trees and eye candy before, which use the same unit IDs as those AoE2 objects.
But when using the map copy function, it’s possible to limit it to terrain (rubble and some other eye candy will still be copied). Then you could copy individual parts like settlements (cumbersome, but it works). I don’t know how exact you want it to be.
Wow!! I love the fact that you tried several ways in order to get the scenario right! Can’t thank you enough, honestly!
As for the port’s exactness/accuracy regarding the original map, I don’t need it to be a 1:1 version; moreover, I want ports to be somewhat modern while maintaining the “roots”.
As for decorations/eye candy, for me it’s always good to have details, but unfortunately some of them are, to my knowledge, inaccessible via AOE2DE editor, like the small stones that appear placed all over in Age of Empires 1 scenarios. I don’t know what happened to them, but for some reason, they were either removed or not made available in the scenario editor.
You’re welcome! It’s not exactly “right”, as I wrote before, in the scenario I posted, the trees and decorations are replaced by unrelated Gaia units and buildings that share the unit IDs of the AoE1 objects. But still, recreating Last Stand using this scenario as a starting point should be easier than making the map from scratch.
Yeah, I wish they ported the embellishment, too. There are a lot of rock objects in AoE2 DE, but I’m missing those small ones not intended as obstacles.