[Helping weak civs] some minor ideas for improvements

This clearly works imo. If you want to nerf them on water, just rebalance dock tech and age up discount as 40-20. It does not buff a lot on land, but It is a substantial nerf of water. Basically enough to ensure that they research one less tech that when they age up, which is the purpose of the bonus

i honestly donā€™t know if they need the nerf on water though. because like Jon said, right now we only have two real auto picks for water civs. if were going to nerf one, we make the situation worse.

Iā€™d say leave Italians water alone, and focus on improving Koreans, Portuguese, Malay, etc water.

I mean, if we want to nerf them on water that is an option. If we want make them just more enjoyable on land, free archer armor works.

the only way iā€™d nerf them on water is if we were nerfing vikings on water too.

This would be overpowered as all hell.
They have a 15% discount now that applies to all units except Siege. It helps them out a lot on Water, but on Land, Siege is by far the biggest Wood expenditured after Farms.

Their 15% discount is great, but it should be expanded to Siege aswell, since Koreans are a Halb + Onager civ anyway.

The idea of nerfing the docks was to compensate the buff on the age up, but if you donā€™t change one you shouldnā€™t change the other, italians ships arenā€™t strongher or cheaper, so reducing that much the cost is a big nerf.
The free archerā€™s armor is to help them on full land/ibrid maps, but on full water it have neglectable effect, even for landings. That and the reduction of TT for GC (I know that you take it for granted, but I just want to remember it).

I think that 20% would better help them on water, but extend the actual bonus to siege could work too.

They almost never get the chance to use their HC, and even so, it wouldnā€™t make them more powerful, the resources saved help while aging up but once in imp they arenā€™t that much.

Never see them in hibrid maps, only full water.

Agree to disagree, donā€™t get me wrong, I love the idea, I just fear that itā€™s not what they need, but I recognize when Iā€™m the minority, and I already explained why, so Iā€™ll stop it here.

Multi arrow in kipchak stile?

What about extending it to the tech? To me itā€™s more flexible.

BEST WAY to buff Italians, keeping their gunpowder and naval theme :

Projectiles move 20% faster

This will make Genoese Xbows especially much more useful against specifically cavalry, and Italians will get good reason to go Galleys and Gunpowder in Imperial

It will also slightly improve their defenses on land

Just had this idea thought to share immediately

But what would be the effects?

All projectiles will move faster, kind of like a one fourth ballistics from feudal
Especially useful for GC and Gunpowder

It will also make their gunpowder special in a unique way
and allow their archers to target cavalry better

Sounds broken.
It would make Archer and Galley rushes much stronger than they perhaps should be.

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Thats why Itā€™s only 20% very mild effect

It would make Archer and Galley rushes much stronger than they perhaps should be.

Dude, their DPS is going to be the same, only that slightly more accurate

I have to admit it is one of the best ideas you have had.
It is unique, and helps Italians because they are an Archer civ.

However, Feudal bonii have to be weak, as it is the Age of rushes, and those can be annoying to deal with, like Cumans were on release.

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But would you increase their RoF, the accuracy, because projectiles that simply go faster havenā€™t any effect, and the other bonus are already taken by other civs.

We can have it apply from castle age and be : 30% faster projectiles

The bonus is really meant to benefit GC and HC on land, and GALLEYS not Fire Galleys on water

I am sorry, I mean 50% cheaper siege work shop. The building. 100 w

Ok so you want to improve accuracy in feudal and before TR/ballistics.

They do have the effect that they are harder to dodge.

yeah iā€™m against the changing of water bonus. if you nerf italians on water, you have to nerf vikings on water.
iā€™d rather just buff other water civs to their level.

i mean, iā€™m not wholly for it either. i think it has potential to be severely broken, and if it happens, i hope it costs enough to balance it.

not a fan of multiarrow units.

iā€™m all for either.

where are italians shown to be a gunpowder civilization?

question about this - do projectiles from naval units still do damage if the unit it is fired from dies before it hits?

IE - galleon a fires at galleon b. galleon a dies before projectile hits. does galleon b take damage?

??? Have you seen Spanish Cannon Galleons??
You should know this by now

I ask for 30% faster projectiles from Castle age, hence not as fast as spanish

They have 20% discount on all Gunpowder units.