This clearly works imo. If you want to nerf them on water, just rebalance dock tech and age up discount as 40-20. It does not buff a lot on land, but It is a substantial nerf of water. Basically enough to ensure that they research one less tech that when they age up, which is the purpose of the bonus
i honestly donāt know if they need the nerf on water though. because like Jon said, right now we only have two real auto picks for water civs. if were going to nerf one, we make the situation worse.
Iād say leave Italians water alone, and focus on improving Koreans, Portuguese, Malay, etc water.
I mean, if we want to nerf them on water that is an option. If we want make them just more enjoyable on land, free archer armor works.
the only way iād nerf them on water is if we were nerfing vikings on water too.
This would be overpowered as all hell.
They have a 15% discount now that applies to all units except Siege. It helps them out a lot on Water, but on Land, Siege is by far the biggest Wood expenditured after Farms.
Their 15% discount is great, but it should be expanded to Siege aswell, since Koreans are a Halb + Onager civ anyway.
The idea of nerfing the docks was to compensate the buff on the age up, but if you donāt change one you shouldnāt change the other, italians ships arenāt strongher or cheaper, so reducing that much the cost is a big nerf.
The free archerās armor is to help them on full land/ibrid maps, but on full water it have neglectable effect, even for landings. That and the reduction of TT for GC (I know that you take it for granted, but I just want to remember it).
I think that 20% would better help them on water, but extend the actual bonus to siege could work too.
They almost never get the chance to use their HC, and even so, it wouldnāt make them more powerful, the resources saved help while aging up but once in imp they arenāt that much.
Never see them in hibrid maps, only full water.
Agree to disagree, donāt get me wrong, I love the idea, I just fear that itās not what they need, but I recognize when Iām the minority, and I already explained why, so Iāll stop it here.
Multi arrow in kipchak stile?
What about extending it to the tech? To me itās more flexible.
BEST WAY to buff Italians, keeping their gunpowder and naval theme :
Projectiles move 20% faster
This will make Genoese Xbows especially much more useful against specifically cavalry, and Italians will get good reason to go Galleys and Gunpowder in Imperial
It will also slightly improve their defenses on land
Just had this idea thought to share immediately
But what would be the effects?
All projectiles will move faster, kind of like a one fourth ballistics from feudal
Especially useful for GC and Gunpowder
It will also make their gunpowder special in a unique way
and allow their archers to target cavalry better
Sounds broken.
It would make Archer and Galley rushes much stronger than they perhaps should be.
Thats why Itās only 20% very mild effect
It would make Archer and Galley rushes much stronger than they perhaps should be.
Dude, their DPS is going to be the same, only that slightly more accurate
I have to admit it is one of the best ideas you have had.
It is unique, and helps Italians because they are an Archer civ.
However, Feudal bonii have to be weak, as it is the Age of rushes, and those can be annoying to deal with, like Cumans were on release.
But would you increase their RoF, the accuracy, because projectiles that simply go faster havenāt any effect, and the other bonus are already taken by other civs.
We can have it apply from castle age and be : 30% faster projectiles
The bonus is really meant to benefit GC and HC on land, and GALLEYS not Fire Galleys on water
I am sorry, I mean 50% cheaper siege work shop. The building. 100 w
Ok so you want to improve accuracy in feudal and before TR/ballistics.
They do have the effect that they are harder to dodge.
yeah iām against the changing of water bonus. if you nerf italians on water, you have to nerf vikings on water.
iād rather just buff other water civs to their level.
i mean, iām not wholly for it either. i think it has potential to be severely broken, and if it happens, i hope it costs enough to balance it.
not a fan of multiarrow units.
iām all for either.
where are italians shown to be a gunpowder civilization?
question about this - do projectiles from naval units still do damage if the unit it is fired from dies before it hits?
IE - galleon a fires at galleon b. galleon a dies before projectile hits. does galleon b take damage?
??? Have you seen Spanish Cannon Galleons??
You should know this by now
I ask for 30% faster projectiles from Castle age, hence not as fast as spanish
They have 20% discount on all Gunpowder units.