How do I export new sprites/units from the latest C:BFG DLC to ROR?

in the last update several units were added and I tried to export the SLD files to my ROR mod for things like “sacred tree” or other things I could use in ROR but when I copied the graphics, the units, the sprites and configured everything with the AGE the game crashed. I didn’t know why that happened so I renamed the SLD files, converted them to SMX, converted them to SLX and extracted the Sprite and turned them into SMX and SLD, I also modified the file by adding one more frame or editing the images and it still crashes me. I thought it was that it didn’t support graphic mods but other sprites I’ve made do work normally so I don’t know why this happens, any idea what’s going on?


I found my mistake.
it turns out that I thought that ROR graphic mods had to be put in this route

C:\users\Age of Empires 2 DE\ID\mods\local\mod (ror)\modes\Pompeii\resources\drs\graphics

But putting SMX or SLD files in there causes errors. Then put it in the normal folder for the graphic mods for the AOE2.

Another thing I noticed is that for reasons that I don’t know although in the graphics tab if you call the sld file of “Battle for Greece” for example “s_tree_sacred_x1” it will not load it and it will appear empty, so what worked for me is to convert the sld file to smx and rename it and put it inside the graphics mod



I hope someone I have the same problem will help you

I think pretty much all of the units and eye candies of Chronicles should be accessible by scenario designers in Return of Rome mode by default. The graphics are already part of the base game anyway, and everything fits into RoR’s timeframe. Very few assets have been added to RoR since its launch.

I will try to export all the units of “battle for Greece” to ROR(I don’t promise anything)

I never modified anything but the “Hide in Editor” attribute with Genie Editor so far, but would it be possible to simply copy the new graphic IDs from the base game dataset to the RoR dataset? RoR already accesses lots of base game assets (including the many hidden units inherited from AoE2), so maybe it isn’t necessary to copy the SMX/SLD files to another folder?

In ROR it is necessary because if it is not done no sprite appears