How to design up-to-date Fog of War by AoE4?
This here in the picture you can see the concept for Fog of War by AoE2.
You have cleared area, you have “black unknown area”= shroud and of-course Foggy Area = Fog of War.
In AoE2 you could reveal enemy location by research, quite useful by endgame.
Also AOE2 had codes for single-player to remove either for of war or shroud like “marco” and “polo”
Implementing the fog of war system is a huge milestone for the gameplay development, and it has been around the genre by almost every RTS game, but was it handled properly?
There are 5 topics I would like to discuss here.
1 Somehow in last years Developer teams did make only fog of war. For a very odd reason reveal the map is not an option in modern games. I personally preferred the shroud, as it is clear what is revealed and you don’t have to reveal the area again.
2 Fog of War makes no sense by play vs AI. For Multiplayer that can be a thing, but vs AI where it does not give up till you destroyed last house on every map corner, its quite boring.
3 It kind of makes games quite ugly. There are often interesting background designs and nice object to look, problem is they all are mucked/muddied/greyed out.
4 Somehow you don’t really have good scouting units. Its very annoying if your default combat units are near blind and scout units can barely see what is going on.
5 I don’t know, over past 20 years, there was nothing added to the concept at all. And we have now even less than decades ago. In old games they did implement buildings to reveal maps or units/buildings to cover and shroud areas. While in older 2D games it does have its charm, it just feels very dated to see greyed out areas in modern game, but the feature does have to full fill one purpose, proper info Horizon.
here link to interesting video
Game Design Theory + Practice: Fog of War and the Information Horizon
I think the gameplay design by fog of war should not only approach and appeal to functionality, but also to fun and entertainment. But how to achieve it? What do you guys think? What is the appropriate approach by AoE4?