I was rereading some counterarguments into that post.
I. One guy was half-wrong with one of his predictions - “Over time, player ranks should stabilize and it should be sorted so people are more fairly matched.”
For 1v1s, yeah. I think it has worked for the most part. But for team supremacy games and team treaty, this is obviously not the case. It works for 1v1 because it’s easier to find games, and if you lose, it’s more determined by your skill (not bad teammates). So it better reflects YOU. But for team games, it’s just not like that. It’s harder to find games, giving you less of a chance to properly assimilate into an accurate rating. And weak teammates bog you down. You might have to split pop and play defense all day because you have to help out your noob teammate from bringing both of you down.
So his prediction was wrong, at least, for team games. QS is better for 1v1, but doesn’t solve everything.
II. The other counterargument is that “hosts will manipulate lobbies to boost their own score” (Amazonia versus beginners, Otto on great plains, etc.). It’s true, but:
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You don’t HAVE to join the lobby, and they AREN’T hard to avoid. If you see a 1v1 lobby hosted by a guy with a very high win percentage and a famous civ/map combo, you could just scroll on down and find a better game or go QS.
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It can’t be helped. In any game, there’s gonna be toxic losers who don’t want to fight fair, and will only fight in advantageous situations. Back to point #1, you you could go QS (not saying QS is the all-ends, perfect solution, however).
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There are usually WAY more UNRIGGED lobbies than ones that are. AOE3TAD had success and a dedicated player base for years. In those years, more times than not, many hosts have been put into unfair circumstances, so they are adamant on ensuring fair games for others. That worked and it kept player satisfied and dedicated.
Note: Skimming through the posts, it seems that it’s mainly the 1v1 community who are just tired of rigged 1v1 ranked games, and QS (by design) is their saving grace. That’s good for them, man, but the game has other aspects that have big communities.
III. Smurfs -
Yeah, that was a little problem in TAD. But it wasn’t a gamebreaker. You could easily spot them and weed them out. But you NEEDED the ability to see players stats to do so (player level, win % on the type of games they played, seeing into player decks, etc.).
If they were level 12 with a 75-90% win rate and had a good, appropiate deck, of course you shouldn’t let them play in the lobby. And hosts did do that if they didn’t trust them.
Right now, the opposite is happening - we can’t see ranks to spot noobs, and noobs can’t find other noobs to play level games with. So everyone loses! The good players get frustrated, and the noobs get bashed and terrorized.
I was a level 10 Lance Corporal on TAD, scared to play against level 15 Sergeants. But it wasn’t a problem - the hosts would pit the Sergeant on the other team against the Sergeant on my team, and they would duke it out. And everyone else’s level was around me, so I felt better going in-game. I didn’t have to worry about fighting higher levels until I got higher leveled myself.
Thus, PROPER RANKS IN CASUAL LOBBIES HELPS NEWER PLAYERS by enabling them to find other newer players to play with. Don’t you see “NOOBS ONLY” lobbies in the casual lobby? Noobs WANT to play with other noobs. There is a learning curve that they are TRYING to cross, and you kill their game satisfaction letting them get stomped by good players in these random casual lobbies.
Proper ranks also help PREVENT frustration among good players, because they can more accurately assess a teammate’s skill level before going in-game. Enough said.
So pretty much, if you have the have ranks and the ability to properly see ranks better, you can get better games, weeding out smurfs, noobs, good players, etc.
IV. “If some casual player feels stressed in QS, he will feel stressed in the ranked lobby too. If you allow people set if the room is ranked or unranked, most people will just go unranked. Still, you can’t have fair games in the lobby no matter what.”
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Nobody is forcing anyone to go QS if you’re that stressed online. Why are you playing this game if it stressed you out that bad? There’s single player for you. Why put your ELO on the line if you’re that stressed? -_-
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People are always making “NOOBS ONLY” games in casual DE lobbies, so you have a (more likely) similar audience to play with. Then again, without proper ranks, you’re kind of screwed anyways if a random good guy comes in.
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Games WERE fair back then (in more cases) because hosts would balance games out.
It’s just one of those things where a AOE2 concept won’t find its way into this game.