I am creating a data mod with significant changes to Civilization bonuses. I need to reflect them in the tech tree (press F2). How can I do so?
I tried adding a en>strings>key-value folder in the mod in which I have kept the modded strings file with proper name as described in the original folder
You need to put the modified strings in key-value-modded-strings-utf8
don’t change key-value-strings-utf8 it won’t work.
Yes I did that. But it doesn’t seem to work. Can you please elaborate? I am using it with a datamod.
needs to be two different mod. text strings should be a separated mod cant be the same mod as datamod atm. in future that might get supported but not right now.