At time of writing Victors and Vanquished sits at Mostly Negative (33% positive rating) on steam
It feels like we have hit a new low, both in content quality and community trust. What could the next steps be?
I’ll try to suggest some measures that can be taken by the community management team and the development team to salvage this situation and rebuild trust.
First of all, I don’t think this last DLC is an outlier, but the continuation of a downwards trend. Each patch that fixes some bugs introduces new ones. There hasn’t been open and honest communication with the wider community at any point. With that in mind, my suggestions will not just target V&V but also some of the broader issues:
Short term:
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First of all. Apologize. An actual apology, admit that you did wrong and what you did wrong. You could also explain how you reached those decisions, that would might gain you some sympathy. (again, not limited to V&V)
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A partial refund for V&V. For its price this DLC simply contains too little. Compared to any other DLC it contains significantly less, while costing more.
Alternatively add more content. You claimed the workshop scenarios would be polished? Then do that, add a new model for mounted samurai. Add Varangian guards. Add unique hero models for the named units. Maybe even add one or two more actually new scenarios.
Give actual voice lines by more than one person. Add new intro/outro slides. This simply isn’t enough.
Long term:
3) Better quality control/release pipeline/internal processes. How often do new ############ introduce new bugs? How can this happen? Add automated testing, have real humans actually play the game before launch. How does a bug like monaspas dealing extra damage to buildings make it into the game? How do we get regressions like the recent pathing fiasco with teleporting units?
To follow up on this: When issues like this do happen, admit fault and roll back to the previous patch. Yes this is humbling, but it shows that you are willing to fix issues and doesn’t leave us with a broken game.
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Better and honest communication.
Explain why you think 5 new scenarios and some small changes to community content warrant 13 eur
Explain why sticking with the current version of (broken) pathing is better than reverting to a previous version.
Explain why we can’t switch of chat filter.
Why can’t we have more colors to choose from (especially useful for colorblind people)?
What’s the reason we can’t play 5v5 or 8v8.
Why don’t we have better post-game statistics like aoe3?
We might disagree, but at least we would have an answer. Not knowing the answers we will assume the worst.
Host some Q&A/AMAs where you give honest answers. Listen to feedback. -
Pricing. I can’t believe I need to write this, but: Don’t drastically cut content and simultaneously increase the price. I think most of us would tolerate minor price increases, if there is at least an equal/equivalent amount of content offered.
I think the majority of players can agree to the above, or at least agree that doing so would improve the game.
One final thing that is more personal and possibly controversial:
I bought this game as a “definitive” edition. I don’t like most of the new civ additions (however I do like the campaigns, QOL features etc). I cannot find competitive games where I just play the base civilizations (prefereably just AoC, but even base DE). To play competitively I am forced to play against the new civs.
Maybe add a queue where DLC civs aren’t allowed or even just limited to AoK civs, this would also make getting into the game easier.
I personally refunded V&V while I still could. I am disappointed by this to no end. I will step away from the game (and this forum) for a while as I am not enjoying the game in it’s current form. I hope the situation will improve, so I will look at it again in a half a year or so.