How to spawn extra starting units in Rome DLC mode?
The “Spawn Unit” command surely works (e.g. in researchable Tech), but I could not setup a condition to trigger the spawn in game start.
Comparing Rome and vanilla Town Centers:
Default Town Center:
Buildable=Unit-621: StackUnit=109;
Unit-109: AnnexUnit=618-620, 890;
Unit-619 => Tech-307 (Shadow TC Annex) => Tech-302 (C-Bonus, Start w/ 6 villagers) => Spawn (from 619)
Rome Town Center:
Buildable=Unit-621: StackUnit=109;
Unit-109: AnnexUnit=890;
Unit-109 => Tech-105 (Granary, Storage Pit, Barracks)
So I tried:
No condition => Spawn (Not spawning)
Researchable New-Tech => Spawn (OK)
Tech-105 => New-Tech => Spawn (Not spawning)
Unit-890 => New-Tech => Spawn (Not spawning)
How to setup the condition properly?