I am really frustrated and massively disappointed. What the hell is this patch?
First off: HRE is the worst civ with the worst army, the worst roster, the worst unique units, the worst buff mechanic, the worst military techs… They are simply not good. And now look at this patch:
Inspired Warriors inspires adjacent units in 0.5 tile radius as well. Wow… Every other civ gets an instant aoe buff that applies to all units, but HRE gets this pathetic qol change? Well, I’d actually be happy about it, because it is an improvement from absolutely terrible to a bit less terrible, but I can’t be happy because the devs also thought that it is necessary to reduce the effect by 5% for a civ that has NO good units, NO comp, NO power… Yeah, sure… This basic generic afterthought of a civ cannot have 15% dmg that doesn’t even apply to bonus damage, it needs to be nerfed to 10%, because otherwise it would be clearly op. Same with Landsknecht… Had they given him 6 hp, he’d be totally broken now. /s
I have the feeling, no the conviction that the devs think HRE is a good civ, when it actually is the worst. The only reason HRE doesn’t have a worse win rate is the stupid Burger rush nonsense. How is HRE supposed to compete with civs like Ottos, Macedonians, Sengoku, GH, French, China etc, when these civs have so many great things and HRE doesn’t even have one? How? How are you supposed to beat another civ in imp, if you always have the worse army that has no power whatsoever and can only do something by massing trashy units in order to hope to overwhelm, which rarely really works out, because other civs simply have so much better stuff at their disposal. So you try to win by out ecoing, which feels so very terrible. What is HRE about massing tons of generic units? How is this good civ design?
The LK is a TERRIBLE unit. The BR is a TERRIBLE unit that is also gated and expensive af. These units cannot win games, they rather lose them for you due to their pathetic cost efficiency. But hey, HRE got more changes this patch. Let’s have a look. They will probably have added some nice stuff to HRE.
Oh wait, they haven’t…
- University discount and +30 pop? What is this crap? Are you supposed to go fast imp with Swabia, build a university that now offers 30 pop and reduces university costs by 10%, so you might get generic basic imp upgrades before the opponent, while your army is actually awful and struggles to even beat castle age armies of some DLC civs, when they already got imp upgrades themselves? If so, then this is just bad design. It’s terrible. This HRE army is so so so bad and then the devs continue to incentivise to go for fast imp… For what? There is nothing this civ offers, there is nothing you can look forward to when playing this civ… Nobody needs a civ which has one sole quality and that is getting faster and cheaper to imp while potentially also being able to get university upgrades cheaper. That’s the whole civ. You rush to imp and that’s where your qualities and advantages end. There is nothing else. Only terrible basic units that are now even weaker due to inspired warriors being nerfed for no reason at all by 5%, while GH and Macedonians run around with insane amounts of armor, damage and hp, while Sengoku rocks a mobile NoC on top of all the Daimyo bonuses, while Otto can just brainlessly a-click… What does HRE have? An army that doesn’t beat anyone, but they get quicker and cheaper to imp. If HRE was released now as a DLC civ, you couldn’t sell it. Nobody would buy this sorry design of a god awful and heavily outdated civ.
- And then there is the new tech. Oh man, I was hoping for new techs so hard and was really excited, but then I saw what the new tech does. Concave Lens increases line of sight by two tiles in imp for units. What the actual flying f? If I wanted to find a terrible idea for HRE to be added to the game, I would not in my wildest dreams have come up with a tech that is that terrible and insulting as well, if you consider the actual deficits of this civ. Vision is not a problem for HRE. Why was this tech added? It feels like a middlefinger to HRE enthusiasts. You want a new tech? Here, take this you loser, haha. This new tech is on Fire Stations level. Abba gets cool new stuff, HRE gets a slap in the face. Why can’t HRE have nice things?
Seriously devs, what are you doing with HRE? What is your problem? I am playing this game since release, I have studied history with a focus on the European medieval age, I have suggested so many ideas for HRE over the years and I feel like it’s all in vain. I am deeply frustrated and disappointed. I am actually angry.
Give some love to HRE (and to OotD as well, why was this civ nerfed, how do you balance the game? I don’t get it)… Please. You add in so many broken units, techs, synergies, but when it comes to HRE you change from being promiscuous af to being a celibate nun. Why? You gave LKs 5 more hp the previous patch. Do you actually think this joke of a unit, this travesty of its historical reality is good or powerful? They cost 60 food and 100 gold and have way less hp than freaking spearmen, the trashiest of the trash units. Onna Bugeishas are so much better and they cost 80 gold less. What are you doing devs? The Black Rider is also not a good unit. Terrible wind up time, stats that look good but disappoint on the field, it’s gated for no reason and it costs way too much. It’s also very easy to counter and easy to snipe. It’s just not a good unit.
I really want to understand you devs, because it all makes absolutely zero sense to me. WHY did you give HRE such a patch? I have to think that you really don’t care for this civ and actually kinda hate it… Should that be the case, please stop with all the antics and just remove this civ. It’s insulting to me as a historian to see how you mess this civ up completely. What does a basic roster, some random landmarks (Charlemagne’s throne in Aachen is nothing but a mill with a mechanic that is so old and boring, while it also robs the civ of the little military stuff they have (Meinwerk)), Men with maces, a completely ruined Landsknecht, the worst design this Renaissance chad could have gotten, to do with the HRE?
Where is the prince elector system? Where are the Archbishops (mounted heavy buff units)? Where is the sales of indulgences mechanic? Where are the steel works, armor techs, proper religious bonuses and Teutonic units? Why is the Landsknecht the worst unique unit in the game and also available in castle age, when it is one of the most Renaissance units that exist in the game? Nothing about HRE really makes sense. It deserves a full on rework. OotD as well, since there is also NOTHING OotD about OotD. It’s just a 2 pop for 1 unit civ on a basic and dumbed down HRE roster… The historical resemblance for both civs is absolutely abyssmal.
But I would get that a full rework lacks the necessary resources, so here are some suggestions again that do not require a full on rework and would make HRE an actual cool and fun civ that can do something. First and foremost, HRE has to get its unique unit from AoE2. It’s criminal that they didn’t get it. It needs to be shared between KT and HRE. It would make a lot of sense and would simply be right:
- Add an imp tech called “Marienburg missive” to Keeps and Elzbach. This tech allows building the Teutonic Knight in barracks and reduces costs for prelates by 25% as well as increases inspired warriors duration by 50% (so 90 seconds altogether). Inspired warriors should also affect bonus damage, not just raw damage. And bring it back to 15% ffs… As a nice cosmetic addition, prelates could get a Teutonic cross on their Robe after researching this tech.
Reason for this: The TK should be a HRE unit anyway and it would also synergize well with it and its original idea. It simply makes a lot of sense. And why not have shared unique units, if it makes sense? I mean, you give tons of units to Byzantines, which they have absolutely no right to have (80% of the mercs make zero sense). Besides: Every AoE 4 civ that also exists in AoE 2 has gotten their unique AoE 2 unit, except HRE (and French, but they got a unique knight and a unique CB instead and actually were rewarded with better unique units than it is the case in AoE2). You have never really tried with HRE, I feel like. The release state of it was awful and then the civ has never really gotten the next step and kept being one dimensional and boring. It has always been the least unique and least well designed civ in the game (it’s built around landmarks and inspiration and pretty much nothing else). For 5 god damn years now. - Add a tech to the monastery available in Castle age called “Sacred Bones”: Pay 1000 gold to produce 1 relic. You can get up to three relics this way, if they are stolen they are stolen and you can’t produce new ones. Each new relic costs 50% more. So the second one would be 1500 gold. And the third one 2250. The idea is to not be completely deprived of a fundamental civ bonus, should you not get any relics from the map. The numbers might need tweaking, this is just an idea. This would also put further emphasis on the HRE Religion tag.
- Add another monastery tech in imp called “Fervor”. The more hurt a unit is, the faster it attacks. Below: 75% hp = +10% attack speed, below 50% hp = +20% attack speed, and below 25% = +30% attack speed. Numbers are just examples. Could also be 10/15/20.
- Get rid of the current keep requirement for the Black Rider. Instead: As long as you have at least one keep, you can build the Black Rider.
- Add a new (old) baseline Castle age tech called “Riveted Chainmail” to the blacksmith and have it increase hp by 10 and armor by 1/1 for every human military unit. This is available to Meinwerk and Aachen play.
- Buff the Landsknecht in a meaningful manner, so he doesn’t die as quickly and is actually worth 100 gold. More hp (+30 = 135 altogether, which is still low), a bit more armor (start with 1/1) and a passive that allows him to take reduced bonus damage (-50%). He should also be ONLY available in imp as he is a pure Renaissance soldier and should not be available in castle age.
The Landsknecht would then synergize well with the TK debuff aura and his tankiness, while MAA and Spearmen would also be passively buffed by a diverse comp. This should help the HRE to get a powerful comp that also gives them an identity with punch as an infantry focused civ. Especially since TKs would benefit from marching drills, making them only slightly slower than a normal MAA with 1.12 speed (namely 1.078). Affording many TKs and LKs will be very gold intensive, so if HRE is far ahead in resources, they would now have a powerful comp to go for. - Add an imp tech to the siege workshop or University called “Feldschlange” that allows Culverins to deal pass through damage during the last two tiles before hitting the mark. It won’t be game breaking, but a nice little extra. And if you want to focus units, it’s worth to target the back row rather than the front row with this tech.
- Take away 50% from the Burgrave’s production speed, but have it reduce costs of infantry by 1% for every minute up to 10 minutes after building it. So after 10 minutes after aging up to castle age, Burgrave reduces costs for infantry by 10% globally. That way a Burger rush would not become fundamentally stronger, but Burger would become a more useful landmark for the rest of the game.
- Change Fire Stations to something useful like ships take 25% less damage at or below 25% hp. Move it to castle age. This would also be in line with what the tech suggests to be: To reduce further damage, after being damaged.
- Remove Concave Lens again. This tech needs to go, it’s so random and useless. I still can’t fathom why this was introduced instead of something else. What’s the point of it? So HRE units can see their impending doom earlier? Come on…
- Also remove the university discount. Do not incentivise rushing to imp, which is one of the main reasons why this civ has a better reputation and is still considered powerful by many, when it really is not at all. Remove the 30 pop as well. Nobody needs this nonsense. HRE needs other stuff.
I am done. I am actually so done. Devs, please… Do something with HRE, but not what you did with the last patch. I was so hopeful with the new patch and I got completely destroyed and heavily disappointed. It’s not okay what you do with this civ. Either take it seriously or remove it. But don’t do really terrible changes like this. Please… It is the BY FAR worst civ in the game and has an absolute joke of a military. It needs your love. Or let me do it. I’d do it even for free.
But as long as this current patch is live, I will pretend the game doesn’t exist anymore. I am just so fed up. HRE is my favorite civ and I am done with it being treated like a stepchild just because this civ was built around overpowered inspiration and landmarks, which was nerfed heavily over the years. So now they are left with nothing… And you seriously give them 5 hp for LKs, a tech that increases freaking vision in imp and you seem to not be able to allow to improve inspired warriors without nerfing it as well for no reason at all, while so many other civs run around with the most broken stuff imaginable that you are very hesitant to properly nerf.
Please.. Make it make sense. And stop disrespecting the HRE, a civ that covers so many nations in Europe. It’s simply disgraceful and I am actually annoyed by all of this. I will not touch this game anymore until the next patch. And if that is also a disappointment, then I will cut my losses and accept that I am only wasting my time here. I am really deeply annoyed rn and have somewhat lost hope that HRE will ever be a properly designed civ that is more than just this generic afterthought.



