- BUILD #: Current one (10/28/2020)
- PLATFORM: Steam
- OS: Windows 10
DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.
Here is the problem I’m experiencing… When I task villagers to the community plaza for the attack ceremony, Huaraca ranged attack remains at 40 siege damage, no matter how many vills are working. It’s melee damage is updated with the buff, however the ranged remains the same in the UI. When you shot a target, you realize their ranged attack is indeed increased, despite what appears in the UI.
I haven’t tested this with other Native units that have siege damage for their ranged attack, but this issue could maybe affect units like Arsonists (native trading post) and Arrow Knights (aztecs).
It’s a small issue that shouldn’t really be a priority but would be nice to see being fixed.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST.
- 100% of the time / matches I play (ALWAYS)
List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!
Here’s the steps to reproduce the issue:
- Chose Inca and go to the fortress age
- Build a community plaza and train Huaracas
- Set the community plaza to attack ceremony and vary the amount of villagers working on it.
- Attack a UI target or villager and see the disparity of damage shown in the UI vs Damage attributed to the target
What was supposed to happen if the bug you encountered were not present?
UI should display the correct ranged attack value 40 siege dmg +attack ceremony bonus
What actually happened (what went wrong) because of the issue you’re reporting?
UI shows ranged attack as 40 siege dmg
Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.
- not necessary
IMAGE & ATTACHMENTS
Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.
- not necessary