I cannot update my MOD in game, It doesn't updated on AOE4 Website and In-Game Modding

I had experienced this issue before, and thy had said me “It was the server cause issue” and I had waiting 3 weeks to publish and update my mods again. Right now, I experience the same issue again :frowning:

My MOD supposed to be v2.0.4.1 but it is still v2.0.3 on the AOE4 website and in the game modding section…

Civilization Conquest Mod - AOE4 Forums

Civilization Conquest - AOE4 Website MOD Detail

Even I updated the mod successfully according to the in-game notification; but it is not updated in the game’s MODS section and AOE4 Website and it is like this for +2 days already.

Even at the AOE4 Website’s update date time, it shows it is updated again today. However, the patch notes, patch number etc are not updated at all from v2.0.3 to v.2.0.4.1

I update my mod regularly when I add new features.

Is there anyone would help me to solve this issue please? thank you very much.

Hi,
First, I just need to make sure that you did Build your mod from the editor. Right?

Is the content updated when you play your mod or is it just the title and description?

I am going to do a follow up with the team.

Can you provide your warning logs as well?

thanks,
Seabass

Dear @seabass8695 friend,

Thank you for your reply.

I made some testing. Yes, my mod data is being updated. However, the mod title + mod description are not updated in the game’s modding section and in AOE4 website.

In addition to that when you update your mod, your mod supposed to be marked as New Mod so it will appear at New Mods section too. Again, this part is not being updated in the game’s modding section too.

Hi,
ok thanks for the information, I will ask our team about the mod title and mod description.

Im not sure what the design for New Mod on the website is so I will also ask and let you know here.

thanks and have a nice day,
Seabass

1 Like

After you update your mod, your MOD will be appear at the 1st column of the “NEWEST MOD” list. You can find and see it from MODS main page and you will see the “NEWEST MODS” title there. I attached the picture above.

As I explained at my previous comment, this part is not updated too. I hope that the developer team will fix these problems soon and thank you for your fast reply too @seabass8695 friend.

Hi @seabass8695 Support friend,

Do the developer team find any solutions for this problem? thank you very much.

I still have the same problem for almost one week already. My Mod name title and patch note texts are not being updated in the game and in the AOE4 website still.

Hello, Age of Empires IV developers.@seabass8695
I’ve recently discovered significant issues with mod publishing and updates in Age of Empires IV!
Mods released and updated months ago have suddenly reverted to an unreleased state. Attempting to publish them now not only fails but requires an additional update to succeed (this issue even affects new mod releases!). Furthermore, existing mods remain unupdated while a duplicate is generated. Furthermore, after republishing the affected mod and restarting the game, the locally saved mod still appears as unreleased! My fellow creators and I have discussed this at length and tried numerous solutions, yet none have resolved it. We’ve ultimately determined this stems from a server port recognition issue. We sincerely hope the development team can address this promptly! After all, the older mod has already built up a significant player base and popularity. Suddenly introducing a new mod has drastically increased both player engagement and matchmaking times. Moreover, each update brings issues with the older mod that creators must address. If this server port problem remains unresolved, it will severely impact the player experience, potentially leading to a decline in both players and creators.

1 Like

We modders can fix until some point because we cannot affect the modding tool too much (we don’t have authorization to access its foundation).

Me and many other modders have raised these issues to get fixed by AOE4 devs but so far no results really, thy don’t care it seems like. I will need to make a 3rd new version of my Civilization Conquest mod from sketch again to get and use the fully updated version of the game via the modding tool - not to experience any problems again. I wait a major patch again then slowly start working on the new version of the mod from sketch again.

1 Like

Actually, there is a way to resolve this issue: log into your account on the community platform to delete the old mod, then open the editor to rebuild the mod from scratch before publishing it again. However, this approach presents several problems. Let me highlight the two most critical ones.
Firstly, you cannot update your mods at will, as your local mod cannot connect to the server mod. The server port fails to recognise the local mod, preventing timely updates. Consequently, each update operation becomes an immense hassle.
Secondly, it adversely affects the in-game experience for players. The old mod has already built up a significant following and player base. Players will habitually open the old mod to play, rather than searching the community for and downloading the newly released equivalent mod. This leads to a dwindling number of active players. As a mod creator, my own enthusiasm for creation is waning, contributing to a deteriorating community environment. I’ve recently been considering shifting my focus to creating mods for other games…

Truth be told, these issues weren’t present before; we only occasionally encountered minor glitches like mods failing to publish properly or update errors. However, since the release of the “Eastern Dynasties” DLC, server port failures have become markedly more frequent. I strongly urge you to update or fix the server-side code, treating it as a warm-up for Age of Empires V’s server-side implementation. Otherwise, given the current state of affairs, I find it hard to imagine Age of Empires V achieving a favourable reception, for the server-side code you’ve written is truly abysmal. If you wish to impose restrictions on mod creators—such as limiting the total size of mods a single account can publish—you are entirely free to propose such measures. You could even monetise this as a premium feature. But above all, I implore you to optimise the server-side code. If necessary, consult the technical experts at Microsoft, your parent company. Truly, you must cease this lax approach!

Can you provide specific examples of the issues you’re running into? Which mods? When did you last try to publish when it failed? Did you get any kind of error message? I can check server error logs if I know what I’m looking for, but vague references to failures aren’t helpful.

I regularly monitor the health of the mod service and am not aware of any ongoing issues with publishing in general and many creators are successfully publishing new mods and updates daily. Most errors I see with publishing are due to content in the mod - either disallowed content or file types.

1 Like

Right, just a moment.

Firstly, the initial issue: after a mod is successfully published, should it enter the download phase? Should the “Publish Mod” button then switch to “Update Mod”, and should the “Update Mod” button become inactive? However, following the release of the “Eastern Dynasty” DLC, whenever I publish a mod, the “Update Mod” button remains active, requiring me to click it separately for my host to download the mod correctly. Then, upon restarting the game and clicking that mod, the button does not display “Update Mod” but reverts to the “Publish Mod” state.

Another issue is this: modules that were previously released normally should appear as pending updates when I enter the game and open the mods section, correct? However, a recognition problem has arisen with the server port, causing previously updated modules to be identified as pending release. This prevents me from promptly updating my existing modules. This issue has only recently emerged.

Ah, ok. Those are in-game issues. I just handle the backend service. You can file a bug here: IV - Report a Bug - Age of Empires Forum for the issues you’re seeing with the in-game experience. Please provide as much detail as possible and include screenshots/captures to show the issue. Hopefully the game devs can then take a look.

I’m not sure what you mean regarding the server port. Do you mean the game client can’t contact the mod service to check the status of the mod? If so, if you can provide the specific mod and the last time you experienced it, I can check the logs to see if it’s a server issue or not.

1 Like

Yes. In precisely the scenario you described, when the game client cannot contact the mod server to query the mod’s status, it will recognise the mod as an entirely new one – that is to say, a mod that has never been published.
Actually, many of my mods have encountered this situation. Do you require my game ID or the name of the mod published within the game?

Both would be good, or at least the mod name (or a link to it on the web site).

1 Like

In fact, just a few hours ago today, I released several mods, and the same situation occurred.
My game ID is 宁静青年. As for the mod names, there are quite a few. I’ll need to log into the game to check which mods are causing these issues, so you’ll likely have to wait a while longer.

Additionally, I am a Chinese game mod creator, so many mod names are in Chinese. Might this affect your search?

Possibly. Can you provide a link to one of your mods, whether or problem or not. Then I’ll know I’m looking at the correct account.

1 Like